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  3. Steff Vernier

    MULTICHANNEL - WATCHPAX 4 + Behringer Fca610

    No one ?
  4. Hi Dataton, I'm looking for a way to project out large resolution input into evenly split 6 display by minimizing the hardware cost So I have a PC A that will run a program and output either A ) 1 HDMI -> 5760 x 2160 B ) 2 DP -> 5760 x 1080, 5760 x 1080 C ) 1 DP -> 7680 x 4320 (special case) By getting the video source from PC A, Send to another PC B that run WATCHOUT, and evenly cut/split the source and output to 6 projectors. Is this possible? I'm not sure if all this make sense. If somebody has a better idea and able to guide me with necessary hardware, please reply here. The main idea is output 6 FullHD to projector from single PC program.
  5. Last week
  6. GCLights

    Art-net problems on backup machine

    We have two production and two display computers. Art-Net is running from the computers through a network switch to both projectors. During the tests, we would take one computer offline before bringing the other one online, to simulate failover conditions. There was one time during testing that we had both systems able to broadcast art-net, when we brought both machines online at the same time to see what would happen. We got flickering output from the conflicting signals.
  7. PierreLucB

    Numerous Runtime error

    Hi Benoit, That's good to know. On the network there are: -2 Production computers -4 Display computers -8 Barco HDF-W30 projectors (which I send TCP shutter cues to) -1 Lightware Matrix 16 DVI -There was 1 but will be 2 QLab computers which Watchout will trigger and receive Timecode from. -4 network switches -1 or 2 laptops (windows and mac) I had the UDP incoming trigger turned on and I wonder if it could come from there... I'll play with this and see how it behaves.
  8. RBeddig

    Art-net problems on backup machine

    Are you using two completely different sets for main and backup, i.e. two production computers and two display computers? Are you using Art-Net or DMX, i.e. an Art-Net to DMX converter between WATCHOUT and the projectors? Usually Art-Net and DMX work in a way that the last command takes precedence over the commands before but to my knowledge and experience WATCHOUT keeps sending the current Art-Net data even if there is no change. If the first computer sends 0 because it is at the beginning of the timeline where the output should still be 0 and the other one send a different value it can happen easily that the value remains at 0 or does strange value jumps negotiating between the two values sent from two controllers.
  9. Hi, is it any way to wake up non watch out installed pc on LAN ?
  10. We've been having issues with Art-net coming from Watchout going to our projectors. It started when we had two projectors on different universes. We were advised that we should consolidate them to a single universe due to some issues with how Watchout handles Art-net output. To make sure any potential issues were minimized, we addressed both projectors to Art-net Universe 1, Address 1. Later today, we had a failure on the main machine, so we switched to the backup. I tested DMX as soon as we switched, and it worked. A few minutes later, it did not. Once we got the main back up and running, we tested DMX, and got no response. We tried opening another showfile with a known working DMX output, and got no response from the projectors. We closed that show file and tried DMX again from our real showfile, and got no response from the projectors. I changed the output to Universe 1 Address 11, just in case I'd lost my mind and changed the addresses without realizing it. The projectors obviously didn't respond. I changed the address back to 1-1. It started working again. After that, we came up with a theory. We'd been pushing the showfile from main to backup, opening it, editing the display IPs, then taking it online. What we tried was saving it on the new machine before taking it online. We suspected that some data about the machine was being stored in the save file, and until it is saved on the new machine the output is corrupted. That didn't work, but we got some good data. DMX didn't work on the backup after the failover, but it worked after we edited the DMX address and set it back. Then I saved, closed, and re-opened the file on the backup and it didn't work. Editing and resetting the IP address made it work again. I have two questions: A: Is this a known bug? B: Is there a way we can solve this problem? I'd prefer not to have to have our operator edit the show file every day.
  11. Benoit

    Numerous Runtime error

    Hi Pierre Luc, These kind of errors often come from the network. Can you describe your network set up please? Do you have other system running on the same network? Kind regards, Benoît
  12. No. Pick 1, any one, does not matter which you choose, all of them contain all the information needed to communicate with the group. Control commands sent to the one computer are relayed to the others. The most critical command is the load command, the watch file opened by the load command defines the other members of the cluster so the master knows how to communicate to the others.
  13. The Unity NetworkClient API should allow you to talk directly from Unity to WATCHOUT: https://docs.unity3d.com/ScriptReference/Networking.NetworkClient.html No middleman required. See the appendix in the manual for the easy-to-use communication protocol.
  14. Hi, thanks for reply .... previously i using udp to communicate with production machine... it works both way from unity to watchout and watch out to unity... now i have 3 display computer , and i wish to skip the production machine .. that why i choose to use watchnet to remote control ...However, your application can communicate directly with the cluster in lieu of WATCHNET using the standard cluster control commands. It is mean that i need point my unity to those ip of the three machines? would it be a way for us to use websocket to trigger the function button click that we set in the WATCHNET?
  15. RBeddig

    midi controler

    Yes, WATCHOUT only receives MIDI but does not send anything back to the controller. Depending on the number of buttons you need, a device like the B-Station from Visual Productions could be a solution.
  16. PierreLucB

    Numerous Runtime error

    Hi guys, I have a Watchout 6.2.2 system running on Windows 7 pro 64bits service pack 1 and I'm getting a Lot of "runtime error" coming up with I do most operations such as add a tween track, change it, move content. As well the Live update doesn't work well. I have to run manual updates quite a bit. See picture here: https://photos.app.goo.gl/4Gufj60n48JPz0Ns2 I have 2 displays each with 4 outputs and 2 backup display computers which are just in stand by right now. Any ideas how to fix this? Thanks.
  17. WATCHNET does not offer any external control options. WATCHNET also takes over the display computers so that you can not communicate with the display computers from other control systems when WATCHNET is active. However, your application can communicate directly with the cluster in lieu of WATCHNET using the standard cluster control commands. So you can either use standalone WATCHNET exclusively to communicate with your displays or forgo WATCHNET and control the cluster directly with your application.
  18. JonnyFaint

    midi controler

    Hi, I am using an Akai APC mini, it is working well, only problem is that the buttons do not light up as I would expect, is that because there is no signal being sent back to the controller? Would love to find a solution. Thanks
  19. Hi, i wish to use Unity3D engine to trigger watchnet for control the cue and timeline.. Is it possible ? for my setup , we have 3 display server ..and using one watchnet to control them
  20. RBeddig

    Error messages while trying to get online

    Problem has been solved and was caused by an external show control software. //Rainer
  21. for several days we had our system running without any problems. 1 production computer and 2 display computer with each 4 outputs today, when i tried to go online, i got several error messages. (see below) when i check the connection for each display in the tier base, they are all ok and green... any hints about the error messages? From Display "Display 5" of Stage Tier "Base" of StageList of Stage, 2018-05-18 10:01:40 Setting error: 3; Command: authenticate; Authentication failed; 10.1.249.200 From Display "Display 1" of Stage Tier "Base" of StageList of Stage, 2018-05-18 10:01:40 Setting error: 3; Command: authenticate; Authentication failed; 10.1.249.200 From Display "Display 5" of Stage Tier "Base" of StageList of Stage, 2018-05-18 10:01:40 Setting error: 1; Not authorized for: fileServer3 From Display "Display 5" of Stage Tier "Base" of StageList of Stage, 2018-05-18 10:01:40 Runtime error; Unrecognized command: 78 From Display "Display 5" of Stage Tier "Base" of StageList of Stage, 2018-05-18 10:01:40 Runtime error; Unrecognized command: 11 From Display "Display 1" of Stage Tier "Base" of StageList of Stage, 2018-05-18 10:01:40 Setting error: 1; Not authorized for: fileServer3 From Display "Display 1" of Stage Tier "Base" of StageList of Stage, 2018-05-18 10:01:40 Runtime error; Unrecognized command: 78 From Display "Display 1" of Stage Tier "Base" of StageList of Stage, 2018-05-18 10:01:40 Runtime error; Unrecognized command: 11 From Display "Display 1" of Stage Tier "Base" of StageList of Stage, 2018-05-18 10:01:40 Network error; Display computer: Connection Lost From Display "Display 5" of Stage Tier "Base" of StageList of Stage, 2018-05-18 10:01:40 Network error; Display computer: Connection Lost
  22. Steve Farris

    Display Output number vs Windows graphics card number

    In the windows display control panel, you can say "identify all" and windows will put a number on each screen. Those are the numbers Watchout will use.
  23. I had the same problem, but what I did was connecting the first screen before starting up the server, and then connect the other screens with a little pauze between every connection. That way the numbers in WO match with the ones in windows or graphics API. As long as you don't disconnect them these numbers stay the same, even when rebooting.
  24. Josef Swanberg

    Display Output number vs Windows graphics card number

    Watchout gets the output numbers from the graphics API. There isn't necessary any correlation to the output numbers shown in Windows, or in the graphics card control panel.
  25. Hi guys, Where does Watchout get its video output number for the display computer? Are they suppose to match with the Nvidia graphics card output number for instance? What is the correlation? I'm trying to figure out the order. Thanks.
  26. CaleKee

    Motion sensors as triggers for Watchout

    Hi...as per my knowledge The RISCO is considered one the the best outdoor motion sensors. They are hard to find, likely because they are not used by the DIYer, mostly used by professional installers for high-end security installations.
  27. Earlier
  28. joakim

    Watchnet not locating to correct Cue from Script

    Hi Shane, I've tried to reproduce your issue using WATCHNET (1.4) and WATCHOUT (6.2.2) and I cannot get the error you mention. If I create multiple named control cues, either on the main timeline or on an auxiliary timeline (task), I can jump between them using either buttons that do it directly or scripts and get the correct results. I cannot see any difference using STOP or RUN together with the jump action. One thing that I can think of that could cause these issues is if you have multiple control cues with the same name in a timeline. Could I ask you to send an email to support tagged with WATCHNET and provide links to your shows (both WATCHNET and WATCHOUT) and I can investigate further? Best, Joakim
  29. RBeddig

    Type of video transmission cable for 20-40m

    Our standard solution used to be to use a DVI Parrot to define a single resolution and then to use the DVI Parrot as the source for a bunch of cheaper Gefen DVI Detective units. Then the graphic will only see one resolution which is even more important when you try to use 50fps resolutions. All displays have their preferred resolution in the 60fps range and are sometimes a bit unwilling to change to 50fps. Good EDID minders are also those of Lightware or http://www.spatz-tech.de. Internal EDID management could be an option and is probably the choice to use when it comes to UHD or 4K since there are not many EDID minders available for resolutions above WUXGA.
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