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MarkHoward

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Everything posted by MarkHoward

  1. Yes! That works. Thank you very much.
  2. I now have split the timecode feed so it is present at both the production computer and the display computer. I have searched through Watchnet unsuccessfully for any script command that enables timecode.
  3. Following your suggestion, I connected the SMPTE feed to the Display computer but still not reading timecode. Where (or what) is the Watchnet command to enable timecode chase?
  4. Can I read external time code via Watchnet? Most of my shows chase SMPTE from an external source. I want to load the shows from Watchnet but sync them with the time code as I can do through Watchout.
  5. A am experiencing unexpected behavior when using Watchnet 1.4. Sometimes when loading the Watchnet interface in the browser, the "Actions you can use" section on the scripts tab is empty. No actions are available. The only way I've been able to restore is to reboot the production computer on which Watchnet is installed. Both Watchnet and Watchout are installed on the same computer and I am switching between applications when this happens.
  6. Disregard. I have since discovered how to interrupt a script: just start a new one. I had a rather lengthy wait command in a script which prevented me from terminating the script until the wait was resolved. The wait was unnecessary so I removed it.
  7. Thank you. I am now learning to implement Watchnet. So far so good, but how do I interrupt a script that is running?
  8. This is an old thread, but I just now got around to running the AS SSD benchmark utility on my display computer. I am unsure how to interpret the scores: TEST: READ, WRITE Seq : 2377, 1624 4K : 41, 262 4K-64Thrd: 1541, 1448 Acc. Time: 0.074, 0.016 SCore 1821, 1847 4590 I am still experiencing periodic drop-outs on certain videos, usually at the same point on the timeline, but not always. Usually it is output #6 of my AMD FirePro W9100, but sometimes other outputs also. How can I determine the data rate of the movie file I am using?...It was created using ffmpeg as described above. Pixel dimensions:3200 x 3200, 30fps. I tried encoding with both 4 and 8 chunks. Both versions behave the same
  9. It has been just over a month since asking, so I'll ask again...Is Watchout Remote still being developed and will it be able to run on iOS 10.x? As noted in this thread, the link provided by the administrator works, but is not stable. If this issue is not going to be resolved, I need to find another method for controlling WATCHOUT remotely. Using an iPad seemed at first to be an ideal solution.
  10. Is this issue being addressed by Dataton, or do I need to consider a different method for controlling Watchout remotely?
  11. It's a new iPod, although jfk's analysis may still be true. But...it doesn't disconnect from other WiFi sources, so I'm thinking that particular problem is either related to my local WATCHOUT WiFi connection, or the remote software. Other devices (like my iPhone and old iTouch) connect to this WiFi network with no issues or dropped connections. All the other "buggy" issues I mentioned in initial post are shared by both my iPhone and iPad.
  12. Thank you for providing this link. Now I can connect via my iPad or iPhone running iOS 10.3.2 but the app is not stable. When I load a show, if I select any of the items on the "Control" screen, (timelines, cues, conditions, or messages) I cannot navigate back to the previous menu using the "Control" button at the top left. The app just hangs. I can recover only by pressing the Home button on the iPad, but doing so exits WO Remote and places me at the home screen.Also the "Back" button on the "About" splash screen doesn't work.If I select a show that was already loaded, a busy symbol appears but the show never loads.At the "Control" level, the name of the show is not displayed, only control cue names (if any exist).I am experiencing an additional problem with the iPad; the wifi frequently disconnects (Message: "Network connection closed unexpectedly"). This doesn't happen on the iPhone, only the iPad. Both devices are running the same iOS 10.3.2 and the same version of the WO Remote app from the link provided in previous post.
  13. I was hoping to use WATCHOUT REMOTE on my iPhone or iPad, but have been unable to connect to the display computer. I've been informed off-forum that this is due to a security feature of iOS10. Indeed, WO Remote does work with an old iTouch running iOS4.x. But it is a small display, and slow, and so not especially useful. Meanwhile my shiny new iPad cannot connect Will this issue be addressed in a forthcoming WATCHOUT update?
  14. Ah...I discovered how to copy 3D mapping projectors just as simply as any other item in Watchout by right-clicking on the 3D mapping projector in the stage list. Very handy and convenient. Still, it would be a nice feature (for me) if shows could reference a shared stage/configuration file. Then updates/calibrations to the base show would propagate automatically to all shows referencing it. Meantime, I'll happily cut and paste as suggested. Thanks.
  15. Thanks for the suggestions. Copy and paste from a "base" show, while not elegant or automatic, should get the job done. Using this technique, I've managed to copy and past auxiliary time lines and output cues from one show to another, but I don't understand how to copy and paste 3D mapping projectors. I have six of these in my "base" show but I know of no way to export these to another show. How is this done?
  16. I have a stage setup consisting of several 3D mapping projectors which will be shared between many shows. It would be very helpful if I could save the Stage settings (including all 3D mapping projector calibration settings and geometry correction) so that I can import and reuse them in subsequent shows. The ideal would be a common master stage that all shows could reference so that whenever the master stage is re-calibrated, changes would propagate to all shows that reference it. Short of this, just being able to recall a stage from a saved file for the purpose of updating the stage in an existing show would be very helpful. Is there already a way to do this in Watchout or might this feature be in the works for upcoming updates? Auxiliary timelines have been suggested and explored as a means of managing multiple shows on a single stage, but as all of our shows will be chasing timecode from external devices, that may not work for our situation.
  17. Thank you. I had been running version 6.1.2. I updated to version 6.1.6 today and indeed the bug is fixed.
  18. Thank you. We have gotten good results (as far as good quality and smooth playback) using the command line above using sequentially numbered JPG's and PNG's as source files. However, it appears that ffmpeg defaults to a frame rate of 25fps such that the Hap-encoded QuickTime movie plays back slow in Watchout and does not sync with the audio track. In After Effects this Hap-encoded file imports at 25fps. Using "Interpret Footage", I can instruct AE to "conform to 30 fps" and then it syncs ok. How can I do this in Watchout, or better yet instruct ffmpeg to render to 30fps?
  19. Thanks jfk, I figured out how to upload an image... This is a top view of our stage. The screen is hemispherical with a polar grid texture applied. We had to cut the hemisphere into left and right halves with the same texture applied to both. Only the left half is showing here. Mapping Projectors E4 and E6 are symmetrically positioned. E4 can "see" the inside surface of the mesh opposite it, but not if both halves of the mesh are imported into Watchout as a single object because both it and E6 are inside the radius of the mesh. All other projectors have an unobstructed view of the mesh. This mesh is a .3ds file. I've tried .obj, and .fbx. but all exhibit the same problem: mapping projectors cannot "see" a mesh if they are inside it.
  20. I do have a screenshot I would be happy to share, but I cannot figure out how to upload a picture here to this forum.
  21. Yes. that works perfectly. Thank you!
  22. I am experiencing an issue with 3D mapping projectors. I am mapping onto the interior surface of a hemisphere and have discovered that the 3D mapping projectors cannot "see" the mesh if the projector is located inside it. This is not a texturing issue: The UV map for the mesh is precisely matched to the mesh's geometry and I have set the Render Texture flag in the 3D Model Specifications to "both". If the mapping projector is viewing the object from the outside, it can see the texture correctly applied to both the inside and outside. To get around this annoyance, I have split the mesh into two halves, and selectively removed portions of the mesh, carving away just enough that none of the mapping projectors are ever inside the mesh they are looking at. This is rather cumbersome as it necessitates applying my texture twice (once to each "clam shell". But it also effectively reduces the area where textures can be applied. For example, I cannot reorient the mesh to view other parts of the applied texture because the mesh has necessarily been removed. Is this possibly a bug? I would think that as long as there are no polygons obstructing its view, the mapping projectors should still be able to see the mesh from the inside.
  23. Thanks. Using Erik's command line formula, I managed to encode with ffmpeg. HapQ results in file sizes roughly double the size of Hap... When encoding a QuickTime that was originally rendered from After Effects with Photo-Jpeg at Quality=7, ffmpeg issues a warning : "depricated pixel format used..." but it encoded to HAP nevertheless. Using a Quicktime as the source footage is a bit inconvenient. Can ffmpeg parse sequentially numbered image files as input? I should point out that I had previously experienced very promising results in Watchout by rendering to HAP-encoded QuickTime directly from After Effects (despite not being able to specify chunk size). The anomalous behavior (described below) has prompted me to explore chunk size options. Is there any way to know if After Effects assigns chunk size automatically or if it simply defaults to 1? Playback in Watchout is remarkably smooth with AfterEffects-generated HAP files, *most* of the time. The location along the timeline where playback gets jittery is not repeatable. For example, stopping/resuming playback solves the jitters and the clip plays smooth again from that point. Watchout also issues a warning during playback that "at least one HAP frame was not decoded properly". Typical clips for our application are quite long (~35+ minutes) and rather large (3200 x 3200px). The display computer is high end and has very fast SSDs. I was advised to consider updating from Watchout 6.1.2 to version 6.1.6 such that it allegedly has greater support for the Hap codec. I have yet to do so but plan to soon.
  24. I am rendering to QuickTime from Adobe After Effects using the HAP codec but there are no options for bit rate or chunk size regardless of which flavor I use (HAP, HAP Q, HAP alpha...). The only option presented at render time is a slider for "Quality" which seems to have little, if any effect on the file quality or size. Is there a way to set chunk size in After Effects, or must another encoder be used. If so, which one? I tried without success to use ffmpeg.
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