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Josef Swanberg

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  1. Success in Watchout 3D on Complex Multi Projector Curves

    Hi, It would be interesting to know more details, what part in the workflow failed? Was it the importing of 3d-objects into WATCHOUT, or the management of how 2d media is mapped onto the 3d objects? Or (most likely) was it the calibration of the projectors using the calibration points, or the soft edge management of overlapping projectors?
  2. unspecific error / assertion

    We need to know what error you are getting, top be able to help you. Is it a specific error message? /Josef
  3. Audio in Texture Videos..

    Not composition, but a virtual display will do!
  4. Watchout Version 6.1.4? Where download?

    Added download links to 6.1.3, 6.1.4 and 6.1.5 here: http://forum.dataton.com/topic/1126-dataton-software-earlier-versions-archive/ However I would recommend using the latest version 6.1.6, as it contains some important improvements and bug fixes.
  5. DATATON software - earlier versions archive

    Added download links to 6.1.3, 6.1.4 and 6.1.5. However I would recommend using the latest version 6.1.6, as it contains some important improvements and bug fixes.
  6. Feature requests? - POST here

    Since version 6.1 you have been able to control the geometry points with the keyboard arrow keys. You can do this using the Rounded Corners tween (available since version 6). Can be applied to both video and image cues, but images need to have "More effects and capabilities" enabled in their corresponding media. Tip: Just make the dialog window larger! =) Have been able to since version 6.1. Otherwhise you have some good points!
  7. 3d mapping on a rotating object

    The simple answer here is that rotating, or otherwise moving, 3d mapping objects is not supported by our software. What this depends on is the blending masks, that you need to blend the images together from your multiple projectors. These masks are not dynamic, or calulated in real time, but they are static. This means that you can construct blending masks that look good from one direction, when you have calibrated your mapping projection, but when you start rotating the object, even though you may manage to synch your rotation of the 3d object in WATCHOUT, the blending will not change, and it will not turn out a good result. I'm not saying it's not possible, there may be ways of working around this problem. But there is no easy solution.
  8. Tiers is the way to go, if you don't want the displays to see the same media cues. But then, as you say, you loose the blending. One way to work around this could be to create inactive "dummy" displays, essentially copies of the active ones, on each tier. That way the active displays blend to the inactive ones, even though they are not really used.
  9. Problem with EDID forced to different framerate...

    What display framerate have you set in the WATCHOUT preferences dialog? There was some change done in this area for 6.1.5, that the display software should always attempt to set the framerate as specified in the preferences, if it is available. Before this value was more of a recommendation.
  10. Sorry for not answering this earlier, but there is your problem. You need to isolate those cues (normal cues or 3d objects) rendering the contents of the virtual displays, so they are not visible to their corresponding virtual displays. This can be done either by putting those cues on a layer that is limited to only one tier, or as Mike mentioned above, limit a whole timeline. For example: I usually solve it by putting the 3d object on the main timeline, and (IMPORTANT) limiting that layer to only render on the base tier. Then I place my projectors on the base tier, looking at the object from different directions. Then I create a second tier, lets call it Virtual Tier. There I place all the virtual displays, and make sure that all media cues that are visible on them are only rendered on the Virtual Tier. Then I assign the virtual displays media as textures on my 3D object. If done correctly, it doesn't really matter how the virtual displays are placed in relation to the 3D object on the stage. But of course it helps the workflow if they are somewhat separated. Hope this late answer helps.
  11. Not Enough Video Memory after running for some time.

    Hi, The second "3" means just what the message says, "Not enough video memory". What production/display computer setup are you using? What video file formats are you playing? What version of WATCHOUT are you running? Perhaps you could try the new version 6.1.5? I believe things have improved in this area, as we have switched to newer video codecs. /Josef
  12. Hap Q codec problems with color of the video

    This issue will be looked into for a future release of WATCHOUT. In the meantime, a workaround can be to map the video indirectly using a virtual display. As a bonus you then get more control of your video playback, such as looping and free-running.