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  1. I'm interested in hearing about practical cases of success using Watchout's 3D in instances using multiple projectors to achieve curves. I'm aware of several instances, including some of my own where attempts to use 3D has failed terribly when curves and multiple projectors have been involved. The models have all been completely accurate, both derived from scans of objects, or accurate drafting. Lenses have also ranged from .38 throws to 1.0. Has anybody had any luck achieving this? If so, what made it possible?
  2. Audio in Texture Videos..

    Hi, I am just playing around with videos as textures on an imported 3DS object in WO 6.1.4 (production only) and noticed, that the video I am applying has audio, which I can not turn off anywhere. I know I can get rid of the audio and import that clip again. Just wondering how to do that inside WO. Even turning off "Play Audio Media" in the Preview menu does not mute it. And there is no Volume-tween I can apply. Feature-request or Big-fix.... cheers. U
  3. Z-depth confusion

    Hi Just stumbled over something, that might be a bug, or maybe something in Watchout that's working in another way. I've been working with 3D graphic for over 20 years, and normally when you move an object forward in the Z axis, it wil get in front of other objects, with less value in the Z position. Just discovered it works the other way round in Watchout. I've ceated a task, and placed 2 objects. One in layer 1 and one in layer 4. Switched to Z-depth stacking order on both objects. I couldn't figure out why I didn't work, until I reversed the values. Then it worked. Is that a bug or a feature? Cheers Christian
  4. Having issues mapping textures to 3D objects in Watchout 6. Not sure of the exact workflow hear, but I can't seem to UV map the textures properly on objects. I think I'm missing a step. I've watch all the videos I can find regarding this. But nothing demonstrates a solution. Does anyone here know how to do this? What 3D applications are you guys using? I'm using Maxon Cinema4D - Broadcast R16.
  5. Hi, my name is Ademar from Brazil, we work with the watchout for corporate and medical events, we have a demand for medical surgeries play in 3d for an audience, imagine a passive system with polarizers in projectors, question, is the most suitable system? I could not understand how the 3d menu in preferences works, would be applied to passive 3d projections as I intend to do? Could someone please give me a help? thanks.
  6. As the market change ('cause that's what final customers ask for) Capable 3d and mapping softwares are more and more used for performances, And now working with media files made "in point of view" of the projectors, even with the grid warp deformation of watchout or of projector become difficult and very long to setup, with very complicated mapping shows. the time between setup a system and the show itself has shorten. these days production companies rent a hall, convention center rooms, for 2 or 3 days . 1st day is setup of evrything, video, watchout etc...and rehearsals the same day, and the 2 days of show. for long period installation watchout is perfect but most of the time it's for short or one shot performances. watchout is most of the time very easy to setup and one of the most stable softwares i've ever work with. watchout can make a 22 000 px X 1080 so easily. i'm a watchout user since 10 years now (i remember my first shows with G4 macintosh...ol'days) So what's the problem now ? i think of several things some of them have been already told in the forum but... sorry for repeating. 1- to be able to see the grid mesh deformer on the display itself (should b helpfull...) 2- possibilty of drawing bezier masks or shapes in watchout (i had a show one month ago, with sort of organic shaped screens, and it could have been so great to have that option.in real time. 3- the 4 corner option was a major feature, but i had to put my show entirely in compositions and then use the 4 corner option to deform the way i want (not very simple) maybe enhancement for that option would be great. same deformation option as the screen itself (perspective, full etc...) 4- the mapping "dossier" : i'm sure you already think about something for next version of watchout... and what to do to modify an object texture, it's uv coordinates etc...to give a part of the job to the video technician, some kind of remote module where it can handle deformation. 5- importing a 3d object was a pain in the ass with previous versions of pandora, they have change that stuff and now u can import simple 3ds files. and then mapping medias become more efficient. i'm not sure but the uv coordinates must be done first or you can modify it after imorting (i've played with pandora sometimes but very ugly, complicated and unfriendly interface ) GPU are so powerfull now, i'm sure it's possible to use that power. i remain a fervent user of watchout since beginning as it is the most simple, reliable, hardware independent, system i know. So what can we expect for wo 6? Thanks for reading and sorry for this long list of questions... Tak K. 6- maybe a way to work with two master computer on the same show, to gain time for big performances (and let us sleep one hour or two hahahha)
  7. Stereoscopic setup

    I just received some content that is set up for side by side playback on a 3D TV. Is it simply a matter of doubling the x scale and overlaying on separate tiers? Thanks, Clint