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Hi everyone, I am just evaluating WatchOut 6, and I am trying to use WatchOut 6 to create a more interactive show / event that is tie into a game. To do that, there is a requirement for us to sent some triggering signal from the game (an external sources) and then once WO6 receive the signal, then WO6 will then trigger different certain layer of animations or effects, etc. The source of these signal could be from another computer in the same network, or it could be a physical button, etc. So this is where I get confuse by looking at the WatchOut 6 manual. From what I read, WatchOut can take MIDI input (audio), and DMX input (lighting), but how does generic WatchOut Input work in WO6? Can it accept signal / trigger from another computer on the same network? If so, how does this get implemented, or how does the communication being handle? I couldn't find any reference or examples on how this is done. Like, what kind of protocol does the signal being transfer? Is it via TCP/IP? Or is there a specific API that allow the communication, etc? Is there anywhere that I can find an examples or reference? If anyone can give some reference materials or some help on this area, that will be great. Thanks for your help in advance. Regards, Peter
chrisvillacv posted a topic in WATCHOUT FORUMHello Everyone I'm trying to create a App or a Web Base app that can help me use a iPad as an interactive touch panel that can work with Watchout. Im creating a project with 10 different farm animals they each have a layer .png image for each animal. Now i want to create something in the ipad where they can click on the ipad the animal and in the live watchout display for the image to move and also play the sound of the animal. Does anyone have done anything similar to this or can some one help me start this up? Thank you in advance for any tips and help regarding this project thanks !!
Hi, I just wanted to share some of my latest BMD Decklink issues, in the hope to get some feedback from some (worried) users. Does someone know, if the newest driver version 10.5.2 for the BMD Decklink Video Capture Cards (SDI Duo/Quad) works with WO? Currently, we have installed version 10.1.1 and 10.3.7 as these work okay, as far as BMD things work... I discovered, when I updating the driver from 10.1.1 to 10.3.7 (to capture a GoPro4, what's not possible with 10.1.1) on a display PC wit Decklink Quad SDI, that older WO shows, with Live Cameras in it, created with the older driver didn't work anymore. The camera signals came into the card, but WO was not able to show them. I downgraded to 10.1.1 and it wored again. So, does does the WO show save, which BMD Decklink driver was used when creating the show? And does it help re-installing Watchout after I updated the Decklink driver+firmware? The goal is, to be able to run all old shows with most stable decklink driver...if something like this exists. An other strange thing is, that with version 10.3.7, Watchout Display is only able to show live video, when "Decklink Video Capture" is selected. (cntrl+W, then Live Input Devices) On 10.1.1 we used to run the "WDM capture", as recommended. Also, it is not possible, to run a show with Live Video, which was created with a Display-PC where the WMD driver was selected on an other PC where Decklink Video driver is selected. Watchout Display even crashes, when you try to go online on a Live Input in the timeline. So I guess WO loses the connection to the Live Input Card, once the Driver is different from the original. Am I right with this assumption?
An great new feature in WATCHOUT version 5.1 is that you can use inputs (DMX, MIDI etc) directly connected to a display cluster (a group of Display Computers) without having to go through the WATCHOUT Production Computer. It is however not enough just to go offline with the Production Computer. You have to "activate" the display cluster first. An easy way to do this is to use the "command file" (see page 247-249 in the manual). You can of course do the same from any external control system. Best regards, Fredrik Svahnberg Dataton