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Does anyone have some experience in the (exact) workflow for making a projection on a building. I can make a 3D model of the building in 3D Max and eport this to .3ds or .obj I want to make all the animations in After Effects. And really would like to make some lightning effects (maybe in combination with Element 3D from videocopilot.net)?? 2 examples I want to get accomplished I have a building with pillars and would like to have a light travelling behind it so you get a nice play of shadows. I want the contours of the building animated (lines drawing the shape of the building) I know how to make the animations but how can I project this in the right way on the 3D model in Watchout? Some examples from internet:
Would there be any issues installing 3D software and video editing/conversion programs in a Display PC?
BournaAvenue posted a topic in WATCHOUT FORUMWe have a powerful Display PC that I would like to use more than Watchout. I've read the manuals and that bit about not installing any other codecs, right now I only have Quicktime 7.6 installed. I intend to install Blender, After Effects, Premiere Pro, Photoshop, DaVinci Resolve, Handbrake and any other program I might find useful down the line. Would there be any issues from this?
blackmath posted a topic in WATCHOUT FORUMI’m looking for but not finding these functionalities: [read two bold sentences below to get questions quick.] I believe I’ve exhausted the manuals + training videos, as well as most user forums out there and am still at a loss. - how can I get X,Y,Z position data generated externally [say, in after effects] into Watchout, onto a layer’s position curve? I need to ‘copy paste’, so to speak, position data from one application into Watchout, and I can’t seam to find the place under the hood to do it. *I’m happy to do something complex like converting a string of numbers into DPX curve if that’s what it takes — so no worries if the solution is complicated. - an alternative solution I’ve considered would be to import an animated .FBX into Watchout and simply apply a texture to that. Currently, my FBXs are importing fine into Watchout, but none of the baked keyframe data is being imported. Same with the other 3D formats you support, like Collada, which support embedded animation/keyframe data. So,my questions is: can 3D files that store animation data be imported into Watchout w/ that baked anim. data intact.
erothchild posted a topic in WATCHOUT FORUMHi i was wondering if anyone knew of any links or online tutorials that go over the most common things one would use photoshop and after effects for in conjunction with watchout. or if someone has any advice as to what i may want to learn to do with these programs to help make me more valuable on site as a watchout programmer. thanks for any advice
I've written in th past about the difficulties I've encountered when attempting to encode video in any non-standard format using the encoder that came with Adobe After Effects. This is just a quick heads-up to let you know that this seems to be fixed in CS6, where the encoder now is far more cooperative when encoding in odd frame sizes. It still doesn't have all the handles of a dedicated encoding solution, but it at least allows you to encode in the format you need. Case in point, today I encoded a 1312 x 1200 H.264 video without any trouble. That was not possible in CS4. Al least I couldn't figure it out. (I don't know how this was handled in CS5/5.5, since I never used that version.) Mike