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WATCHOUT 6.2 Bugs


Jason H Thompson

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There seems to be an issue with Hap files containing audio in Watchout 6.2.1, as it is many cases will get recognised as audio only. The solution in the meantime is to use separate video and audio files. Additionally, installing codec packs, or software that in their turn install codec packs, on the production computer can cause issues like this. 

 

/Erik 

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  • 2 weeks later...

There seems to be a issue using UDP commands to trigger the production computer. Jumping cues that are farther along the timeline will work correctly with the playhead running at the correct places on the timeline, but the display computer runs through EVERY cue between the original place and the new one. A bit of an issue when sitting in preset and testing a cue at the end; the entire show flashes through. I have heard from others that the issue is also happened with MSC triggers.

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