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The option to have have corner tween without keyframing. 
i make so much unwanted animation here..

and have ie. arrow keys for fine-tuning of corner points without zooming-in drag -> zoom in drag..

 


 

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On 11/28/2018 at 10:00 AM, Tyskern said:

and have ie. arrow keys for fine-tuning of corner points without zooming-in drag -> zoom in drag..

 


 

In version 6.2, and later, you can move the corner points with the arrow keys. Just select a point and then hold Ctrl while pressing the arrow keys.

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It would be really helpful if there was a simpler/quicker way to enable/disable displays and assign them to player machines than double-clicking each display one-by-one. Once the output ID is set in the display dialog, it would be great to be able to drag-select a group of displays (on the stage or in the stage list panel) and change the player, either in the contextual-menu, or maybe by dragging onto a player machine in the network window. I know that I can assign a player name to a different machine in the network window, but that's not exactly the issue...

On a recent project, I had 21 displays, plus another 21 for the backups. Pushing media to all 10 player machines was slowing down show programming enough that I disabled the backup machines while working on the show with the client, then enabled them at night to push media to all machines. I realise I could have cut-and-pasted the backup displays into a text file as a workaround, but a quick drag-to-select then right-click to enable/disable would be quicker still.

On the same project, a group of 14 displays required geometry correction. I did the warping on the main displays, then copy-pasted the displays onto the backup tier, but then had to manually reassign the player machines for all 14 displays one-by-one. If, for example, I could drag to select displays 1-4, and right-click to 'assign to Backup 1' etc, it would be a real time-saver.

For managing backup displays, it would be even better (from a UX point of view) if I didn't have to duplicate displays on extra tiers at all - if it were possible to associate displays with more than one player, I wouldn't need to copy-paste geometry between sets of displays, I could just right-click and 'add player' to assign an additional machine. In the meantime, anything which speeds up the process and reduces the wear on my left mouse button would be a welcome improvement.

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Multiple, related, requests in one: Can we please change the defaults for 3D object import, so that they aren't silently scaled to 1000px? I first noticed this in 6.1.6, but 6.3.1 has the same behaviour.
 
If Watchout insists on scaling a media file on import, can we at least generate a warning message so that the change doesn’t go unnoticed (and I dumbly start scaling stuff on the stage before I realise the source of the problem)? The Media window displays the object's pixel size, but it never occurred to me that Watchout would modify media specifications without asking/warning me.
 
It would be nice if, after I have set the media settings of the first object imported to be at 100%, subsequent imports used the same settings, to save having to make the same change on every object. Currently, when importing several 3D objects where it's important to respect the relative sizes, I have to change the settings for each one.
 
Better still, could we please add the ability to select multiple media files and change settings with one click? That way, I could just drag all the 3D objects into the media window, select them all and set their scale to 100% in one go. Or, for example, when the graphics person sends me 80 title PNG files with a weird alpha channel, I could select all the images in one go and change the alpha interpretation.

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On 10/6/2018 at 4:26 PM, Diego Marchente said:

Good morning, there are often needs that I have not yet seen integrate and that I would often need. The list for practicality:

  • OSC In / Out protocol
  • Dante In / Out Protocol
  • MIDI Out Protocol
  • NDI Out Video and Audio Protocol
  • A coutdown for videos that can be added to the STATE window or separately and can be sized as desired
  • You can decide in the Tasks the size of the STOP and PLAY keys
  • Possibility to color BACKGROUND TASK TITLE in a separate and independent way
  • Possibility to color CONTROL CUE in a separate and independent way
  • Possibility to color BACKGROUND LAYERS in a separate and independent way
  • Integrate a real hot backup system (with a Master and Slave system) for the Producer
  • A multipoint Warping system similar to that of Panasonic or Epson but maintaining the curvature management that already exists
  • Create a multi-layer Warping system similar to the D3 Desguise
  • Have a window that allows you to see and possibly force the Display Computer EDID without having to log in Remote and do it on the Driver
  • You can import SketchUp * .skp files into the media without having to convert them
  • To enable a grid or a measurement tool in the STAGE that allows you to accurately calculate the mapping of the pixels used or displayed
  • To convert, if you wish, the VIDEO in HAP directly from the MEDIA window (Desguise has released the HAP Encoder for free)

Thank you for your attention.

Best regards

+1 for this, it's all perfect but I hope next release it's have osc in/out in Watchout,

Thank you so much 

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On 12/28/2018 at 1:57 PM, matkeane said:

It would be really helpful if there was a simpler/quicker way to enable/disable displays and assign them to player machines than double-clicking each display one-by-one.

I can recommend to you this feature, available from version 6.2 (from release notes):

  • Properties of multiple displays can be edited all at once, by selecting them and double-clicking one of them, or via the Specifications command in the Edit menu or in the popup menu.

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3 hours ago, Josef Swanberg said:

Properties of multiple displays can be edited all at once, by selecting them and double-clicking one of them, or via the Specifications command in the Edit menu or in the popup menu.

Thanks Josef - I can't believe I missed that in the release notes!

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