As the market change ('cause that's what final customers ask for)
Capable 3d and mapping softwares are more and more used for performances,
And now working with media files made "in point of view" of the projectors,
even with the grid warp deformation of watchout or of projector become difficult and very long to setup, with very complicated mapping shows.
the time between setup a system and the show itself has shorten.
these days production companies rent a hall, convention center rooms, for 2 or 3 days .
1st day is setup of evrything, video, watchout etc...and rehearsals the same day, and the 2 days of show.
for long period installation watchout is perfect but most of the time it's for short or one shot performances.
watchout is most of the time very easy to setup and one of the most stable softwares i've ever work with.
watchout can make a 22 000 px X 1080 so easily.
i'm a watchout user since 10 years now (i remember my first shows with G4 macintosh...ol'days)
So what's the problem now ?
i think of several things
some of them have been already told in the forum but...
sorry for repeating.
1- to be able to see the grid mesh deformer on the display itself (should b helpfull...)
2- possibilty of drawing bezier masks or shapes in watchout (i had a show one month ago, with sort of organic shaped screens, and it could have been so great to have that option.in real time.
3- the 4 corner option was a major feature, but i had to put my show entirely in compositions and then use the 4 corner option to deform the way i want (not very simple)
maybe enhancement for that option would be great. same deformation option as the screen itself (perspective, full etc...)
4- the mapping "dossier" : i'm sure you already think about something for next version of watchout...
and what to do to modify an object texture, it's uv coordinates etc...to give a part of the job to the video technician, some kind of remote module where it can handle deformation.
5- importing a 3d object was a pain in the ass with previous versions of pandora, they have change that stuff and now u can import simple 3ds files. and then mapping medias become more efficient.
i'm not sure but the uv coordinates must be done first or you can modify it after imorting (i've played with pandora sometimes but very ugly, complicated and unfriendly interface )
GPU are so powerfull now, i'm sure it's possible to use that power.
i remain a fervent user of watchout since beginning as it is the most simple, reliable, hardware independent, system i know.
So what can we expect for wo 6?
Thanks for reading and sorry for this long list of questions...
6- maybe a way to work with two master computer on the same show, to gain time for big performances (and let us sleep one hour or two hahahha)