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  1. Today
  2. Ted, did you ensure the path on the production was relative? (Or absolute, anyway the same as specd in displaymachine )
  3. Yesterday
  4. I realized what the problem was - If a clip is pre-loaded and you then jump to a time in the middle of that pre-load it causes the playback issue. I am assuming this means that only the beginning of the pre-load actually loads the content? That's great for running in sequence but not so great for tech scenarios....
  5. The abilitiy to use multiple graphics cards across the one motherboard rather than limited to one Eyefinity card. 2-output graphics cards are cheaper and less complicated (in determining which output is which and does away with dp and mdp adapters) than the Eyefinity stuff.
  6. Thank you for the list and for putting it in an easy to read format.
  7. Last week
  8. m.2 is usually preferable over SATA-based SSD. Beware of the various types of m.2 sockets though, as the number of PCI lanes can greatly affect the performance. Mike
  9. We have actually not seen this behavior although we have done similar things in our recent projects. To make it easier for the support team to help here, pls. elaborate a bit which Windows version you're using, the codec specs of your video and whether this happens using the main timeline or an auxiliary timeline.
  10. Hello! I am running into a possible bug in Watchout 6.4.1 where a pre-loaded video freezes when it is fading up. Running a video before it, preloading the next clip - fading up that cue causes an inconsistent freeze. It seems that it only happens when I am manually pre-loading. The clip that is having the issues is free-running and looping. Thanks!
  11. Just an FYI, you are using the program WATCHNET to schedule a WATCHOUT Cluster. It's hard to tell with so little information how the scheduler and scripts are set up. Somewhere in the start up sequence it looks like there is a line to run an Aux timeline which doesn't exist. Check the Scripts to see if there is a line for the Aux timeline. If you don't need it then remove it and make sure you have a line to start the main timeline at zero or whatever point you want it at. Can you take a image of the script being used at start up?
  12. I have some problems with a time schedule in WATCHOUT. It is meant to start playing content at 7 AM and stop at 6 PM, and it worked for a while but now it just plays around the clock and the triggers doesn't work. When I looked at the WATCHOUT LOG it says that the error is: Auxiliary timeline not found. (look at attached picture). Im new to WATCHOUT and this forum so the answer might be very clear for some. Thank you.
  13. If you do not close the command with \r, WATCHOUT will ignore it until the incoming buffer is full. BTW, the gotoTime command would look like this: gotoTime "00:00:01.000" timeline or gotoTime 1000 timeline if the name of the aux timeline is timeline.
  14. Dear Molnarfzoltan, I don't know for all your errors but when I see the "Runtime error; Unrecognized command: }" it often comes from the network, I guess because some packets where drops. Maybe you can try without the wireless and see if you have less issue? Best, Benoit
  15. I really can't say. As usual there are no limitations in WATCHOUT to the amount of things you can do. There is no limitation on timelines, layers in timelines, video and image cues, and so on. And there is no limitation on the number of virtual displays. When it comes to performance, it depends very much on your show: How many displays are connected to your device, what other things you want to do at the same time, like playing lots of high resolution video content. All those things can have an impact on the performance. That is why it's very hard to give any general guidelines, even on one specific device. One thing I can say, is that having one high resolution virtual display, is much less heavy for the display computer, than having multiple low resolution virtual displays, that combined could have the same resolution as the high resolution one. That could be something to consider, when designing your show. It's quite possible that we, in the future, may have some sort of benchmark examples. Like on this device you can play this many 4k videos while having that many virtual displays with this resolution. But that would just have to be examples, and couldn't possibly cover every use case. In conclusion, you'll just have to try it out and see what works for you.
  16. Wang

    freeze frame

    Unfortunately, it is still not possible.
  17. Dear Josef! I mean that configuration worked flawlessly with Watchout 5.5.2 software naturally without live update mode... And I need live update for color correction , saturation and corner tween operation ... I have to see what I'm doing.
  18. To be fair, Live Update and Virtual Displays did not exist in version 5.5.2, so they couldn't have worked flawlessly then. That being said, It's quite possible that Live Update has not been tested when performing the intricate operations that you describe, and that this feature is still a bit rough around the edges. Therefore I can not, at this time, recommend having Live Update on continuously while working on the show, and only turning it on when you need to place things correctly on the stage, for example, in relation to real world objects.
  19. Josef, I would imagined you’ve tested the machines Dataton is selling. Take for instance the WATCHMAX 6x4K. What are the limitations with virtual displays on that computer?
  20. Hi! I’ve been use Watchout software ca. 8 years ago in theatre. This is the actual configuration: Production : Asus ROG Strix Scar II (RTX2060) w. Win10 Enterprise, Watchout 6.4.1 Display computers in network: 1, Watchmax (2 display outputs use) 2, Watchpax2 (1 display output use) 3, Watchout Display Computer (Asus X99, 16Gb RAM, Samsung 850 SSD, ATI FirePro 7100, win7 prof. )(2 display outputs use) Gigabit Ethernet network, with 5GHz Zyxel WiFi AP for Production PC. (I usually use wired network, I use wireless only for project creation.) In-use Errors in live mode: - if I add new media file to project, I’ve got error messages and all Display computer in network was restart (images attached) - copied Corner and Hue&Sat tween doesn’t work on virtual display, if I delete and add new tween was fine - if I use corner, Hue&Sat, Contrast, RGB tween, and I delete Hue or RGB tween I’ve got error message and lose all oder tween from virtual display - if I replace media on timeline don’t see on display computer, only I do offline and online mode (and I’ve got error message, image attached) - if I re-build show cache after this process restart all display computer on network Described configuration it worked flawlessly with Watchout 5.5.2. Best regards, Zoltan
  21. Can I use my mouse scroll wheel to control the scale parameters of a media in time line.
  22. ok.. i will try it... the weird thing is the message i send to watchout is gototime BI 38442 but it get merge with discover and become gototime BIdiscover ...
  23. Like you say, it's very dependent on your system, and what other things you want to do at the same time, like playing lots of high resolution video content may also have an impact on the performance. That is why it's very hard to give any general guidelines, you'll have to try it out and get a feeling for it yourself.
  24. Hello some quick hardware question: - I feel RTX2080 with 11Gb memory and high graphic power is better choice over WX7100. What is your thought on that? There is WX9100 also but I am not big fan of mini DP adapters... - an other point is m.2 drives (with heat dissipator) vs SSD as m.2 can be way faster. Is there any good review on that? Any issue reported with m.2 drives?
  25. Earlier
  26. Interesting, I did that and was able make it see the file without pushing. Except the file would not play when jumping to it in the timeline. I am wondering if this has to do with caching?
  27. The CR (\r) is important since this will tell WATCHOUT that the command is complete and can be analyzed. TCP/IP has the benefit that the sender will get a receipt. UDP just sends but does not care whether the receiver is listening. If you have trouble making unity3D talk to WATCHOUT, try a telnet client like PUTTY and send RAW messages to WATCHOUT. You'll see all responses and it's easier to troubleshoot problems. Once you've figured out what to send you can go to your application and build it from there.
  28. for udp ... no i dint add \r in the end of command i did try use tcp.. for some reason , now i cant use tcp
  29. Following up on this old thread - is there a way to do this yet? I am working on a project currently for which we would like to be able to freeze-frame live input
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