Jump to content

shaggy

Member
  • Posts

    1
  • Joined

  • Last visited

Everything posted by shaggy

  1. Hi, I'm delighted to pick up this thread. I'm new into Spyder and Watchout and as the Spyder Operator I have a job with a similar setup to the one above. I was interested to discover the best workflow for the edge-butting/overlap issues. We will have 3 x 1080p projection blend with total image height of 869px and blend overlay of 384px. Traditionally outputs are set to native resolutions of the displays; however with the source display size of 869px high this would lead to a letter-boxing effect (which is acceptable if nothing is displayed in the top and bottom areas). As there are so many potential areas of manipulation (projection resolution; input resolution; Spyder output resolution; Spyder output blending; EDID control; Watchout blending/overlay/edge-butting and Spyder source blending/edge-butting and all the inherent timing issues) it's quite an equation! My initial thought was to start from the projection end of the equation and work backwards through the workflow to find the best solution. For this job I understand Watchout is the only source and Spyder is being used to control the blending. Question 1: Is it best to set the Spyder Output resolutions to be native to the projectors or to the image display size e.g. (3 x (1920x1080 c/w overlay allowance) or 3 x (1920 x 869 c/w overlay allowance)? Question 2: Whether to edge-butt the sources in Spyder (knowing that there's no guaranteed alignment this way), slightly oversize them in the Spyder GUI then soft-edge those sources to compensate for any timing issues. Alternatively should the overlaying be done upstream from Spyder by Watchout? My thanks in advance for any advice and guidance. Shaggy
×
×
  • Create New...