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videoboy

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  1. Hello! Trying to get a very broad level of understanding of how 3d Projection mapping works in Watchout. Is all of the mapping basically done in the 3d Model application when setting up the UV map? Is that where I would define regions and scaling and position of media I want to project on to the object? For example, lets say I have a complex object I want to project on to using multiple projectors. Let's say it's the Statue of Liberty. Once I have my 3d model of the statue, do I then need to use UV mapping to define where on the statue I want to project? Let's say I only want to project on the face so it looks like the face is moving. Do I need to define that face region in the UV map. I can't, in Watchout, just put a projector projecting on to that region and restrict it to the face alone? From what I'm gathering from documentation, Watchout assumes a perfect map is already created and just simply applies it on and plays it back and has no ability to manipulate what is being projected from within Watchout? Hope that makes sense, just looking to clarify how it works. Thank you!
  2. Forgive me for the newbie question... Without a license file it looks like I can use all functions of the application except outputting to an external display, correct? Is there some kind of virtual display or way to view the output on my computer monitor without a license file for learning purposes? Thanks, can't wait to dive in to Watchout.
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