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artboy

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  1. Is 7.2 released? I couldn't find it on the homepage, where can I download it?
  2. Thank you for your response. WO6's mask function could be generated and processed directly inside WO. Can I just think that it hasn't been implemented in WO7 yet? All programs, including webview2, are using the latest version.
  3. We tested 7.1.2. The stage MASK function is not working When I create a show through a producer, there are times when the program ends without any warning.
  4. green effect is disappear when use width pixel size over 1920px. width 1922 px is fine. Solution is update WO.
  5. Try Mosic function in nvidia control panel, if you don't need WATCHOUT geometry funcion (e.g LED screen)
  6. @Eric Sambell I have the same problem. Did you solve it?
  7. COMPANION IS Awesome and good tool for control WO
  8. @Jacquie McHale The registration of newsletters related to wo7 was carried out before. I haven't received any mail yet. When can I get it?
  9. if you possible, could you attache some pictures that explain you situation?
  10. I think you use a total of three channels. MCTRL4K What displays are connected to other 2 channels except connected channels?
  11. september 1, 2023 Next week~!!!!
  12. Because of these problems, I use NVIDIA. It's very pleasant.
  13. It doesn't matter if it's one or two files. The key point is the projector. Case A. If the projector receives a two-channel input to implement 3D, WO can output two channels. Left and right.. Case B. If the projector receives only one channel input to implement 3D WO creates a frame with left-right content and exports only one channel. The problem is the geometry transformation. In the case of A, you can apply the geometry correction value for each channel and export it. In B, geometry correction within the WO is not available because the content placement within the WO is different from the actual projected area. In this case, the projector should only be projected with its own calibration.
  14. I think the black frame is seen in a short moment when the media file is uploaded to the buffer. Turn off the automatic pre-roll setting in the second content setting and manually enter the time to test. The two contents must be located on different layers.
  15. For resolution, the setting is through Production, but it is the Display server that generates and exports the actual signal. It's hard to understand why Watchmaker is shut down because of that. I've used a mix of WUXGA and FHD in the field, and I've never experienced this symptom. I'm testing it in a lab, but it hasn't reproduced the symptoms yet. Can you provide more information? Is it only when you connect six channels? Or is it the same with fewer channels on the same GPU?
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