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Josef Swanberg

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Everything posted by Josef Swanberg

  1. Yes, you can use live video, and any kind of video media in WATCHOUT, on a 3D object. Either by dropping it directly on the object, or via a virtual display.
  2. Hi Alex, To be able to help you, we need more information: What version of Watchout are you running? What does the error message say, exactly? When does the message appear, what where you doing at the time? How does the message appear? (Message window, popup dialog etc) Regards Josef
  3. Hi kFrogStudio, To investigate this issue, I would like to know a couple of things: 1. What version of WATCHOUT are you using? 2. You mention that free-running and looping videos have worked before. What version of WATCHOUT was that? 3. When you where running a free-running looping movie on main timeline for two days, where you controlling the show from a production computer, or from an external controller such as WATCHNET? Regards Josef
  4. I really can't say. As usual there are no limitations in WATCHOUT to the amount of things you can do. There is no limitation on timelines, layers in timelines, video and image cues, and so on. And there is no limitation on the number of virtual displays. When it comes to performance, it depends very much on your show: How many displays are connected to your device, what other things you want to do at the same time, like playing lots of high resolution video content. All those things can have an impact on the performance. That is why it's very hard to give any general guidelines, even on one specific device. One thing I can say, is that having one high resolution virtual display, is much less heavy for the display computer, than having multiple low resolution virtual displays, that combined could have the same resolution as the high resolution one. That could be something to consider, when designing your show. It's quite possible that we, in the future, may have some sort of benchmark examples. Like on this device you can play this many 4k videos while having that many virtual displays with this resolution. But that would just have to be examples, and couldn't possibly cover every use case. In conclusion, you'll just have to try it out and see what works for you.
  5. To be fair, Live Update and Virtual Displays did not exist in version 5.5.2, so they couldn't have worked flawlessly then. That being said, It's quite possible that Live Update has not been tested when performing the intricate operations that you describe, and that this feature is still a bit rough around the edges. Therefore I can not, at this time, recommend having Live Update on continuously while working on the show, and only turning it on when you need to place things correctly on the stage, for example, in relation to real world objects.
  6. Like you say, it's very dependent on your system, and what other things you want to do at the same time, like playing lots of high resolution video content may also have an impact on the performance. That is why it's very hard to give any general guidelines, you'll have to try it out and get a feeling for it yourself.
  7. It is not possible to change the order of transformations. However, you may be able to achieve what you are after by placing the 3d object inside a composition. Then you can to the constant Y rotation on the inner 3d object, while doing the other rotations on the outer composition. Hope this helps!
  8. It seems your auto saved show file got corrupted somehow. However, in the auto save folder of your show (named as your show file, followed by "_autosave") you should be able to find more time stamped auto save files. Try opening one of them (after copying it out to the folder of the original show file).
  9. Hi, It seems your files are exported with a quite old version of FBX, that not even Blender is able to import. Try and see if you can export with a newer version, maybe in your exporter settings, or by updating to a newer version of C4D, or by using a different software. Regards Josef
  10. This is all great feedback, matkeane! Some comments: Maybe this is not exactly what you are looking for, but since 6.2 you have been able to copy tweens from one cue, and pasting them onto multiple other cues at once. This shouldn't be too difficult to add...
  11. Hi, What version of WATCHOUT are you using? /Josef
  12. What I meant was that HAP is more heavy for the hard-drive, as it takes up a lot more space than H.264. However, H.264 is more heavy for the processor, as HAP isn't as heavily compressed and also utilizes the power of the GPU for decompression.
  13. I suspect the video won't play smoothly, but if it does, then you know there is nothing wrong with the video, an the problem is somewhere else. All the other steps, such as the 3d model, virtual display, warping and blending, add a certain amount to the work load of the processor. Try removing them one by one to see which one is causing the problem. But as I see it it's highly unlikely they are the source of the problem. If it doesn't play smoothly, then you know the video is too heavy, and you know you need to do something about that. Maybe switch to a less heavy codec, such as H.264?
  14. How are you mapping the video on the 3d model, directly or via a virtual display? I should think the video is the bottle neck here. Playing back such a high resolution hap file is quite heavy for such a small machine, may it be a WATCHPAX or a nuc. Have you tried just playing the same video content, but without the 3d model, warping and blending?
  15. I can recommend to you this feature, available from version 6.2 (from release notes): Properties of multiple displays can be edited all at once, by selecting them and double-clicking one of them, or via the Specifications command in the Edit menu or in the popup menu.
  16. You are correct in your observation, there is currently no way to deselect the corners, to be able to move the whole image cue instead, using arrow keys. This will be fixed in a future release of WATCHOUT.
  17. Yes, the ability to save and restore window presets (including position of all windows and stage) was added in version 6.2. You can find it on the Window menu.
  18. In version 6.2, and later, you can move the corner points with the arrow keys. Just select a point and then hold Ctrl while pressing the arrow keys.
  19. You can find your answer in the user manual. There is a section about "Rounded Corners" on page 135: https://cdn.dataton.com/Files-PDF-etc/userguides/WATCHOUT_Users_Guide_6.1.pdf?mtime=20170725121436 <excerpted from WATCHOUT 6.1 User Guide, page 135> ROUNDED CORNERS Applies a corner radius and/or feathered edge to an image. Note that for still images, this tween track is only available when “More Effects and Capabilities” is selected (see “Optimize For”).
  20. Although virtual displays were not mentioned in the original post of this thread, I am commenting on them here. If you read the WATCHOUT manual, you will see that virtual displays were originally meant mainly for two usages: Management of LED wall modules Dynamic texturing of 3d objects Using them for other things, especially when using virtual display media on other virtual displays, may not yield the result you are expecting. When using a virtual display media on other virtual displays you get one frame delay on the result. This is due to how the virtual displays work internally. Think of virtual displays as cameras, with displays connected to them. If you have two cameras, and camera 1 films some moving object, and then camera 2 is filming on the display showing the image from camera 1. Then if you view the images of the two cameras on two displays next to each other, you will see the image from camera 2 has a delay compared to the image from camera 1. The attached image is a sketch of a top-down view on this scenario. If you keep adding a camera 3, filming on display 2, and a camera 4 filming on display 3 and so on, each display will get a more and more delayed image. Virtual displays work the same way. I hope this explanation makes sense. As a side note, virtual displays are quite heavy to render, each of them requiring a separate render-loop. Therefore, having too many of them may have an impact on your systems performance.
  21. A few questions: 1. What is the video format that is supposed to be played on the virtual display (codec, resolution framerate etc)? 2. Does it show up in the production software and not in the display software, or does it show up in neither? 3. What if you swap the video for a still image, does that have a different result?
  22. Watchout gets the output numbers from the graphics API. There isn't necessary any correlation to the output numbers shown in Windows, or in the graphics card control panel.
  23. Hi Arun, It would be useful if you could provide us with a little more information. What version of WATCHOUT are you using? Can you describe a little more what you where doing, and what result you got, compared to what result you where expecting?
  24. Hi Tomas, This is a known issue, and it has been fixed in an upcoming release of WATCHOUT. /Josef
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