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Josef Swanberg

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Everything posted by Josef Swanberg

  1. Hi, It seems your files are exported with a quite old version of FBX, that not even Blender is able to import. Try and see if you can export with a newer version, maybe in your exporter settings, or by updating to a newer version of C4D, or by using a different software. Regards Josef
  2. This is all great feedback, matkeane! Some comments: Maybe this is not exactly what you are looking for, but since 6.2 you have been able to copy tweens from one cue, and pasting them onto multiple other cues at once. This shouldn't be too difficult to add...
  3. Hi, What version of WATCHOUT are you using? /Josef
  4. What I meant was that HAP is more heavy for the hard-drive, as it takes up a lot more space than H.264. However, H.264 is more heavy for the processor, as HAP isn't as heavily compressed and also utilizes the power of the GPU for decompression.
  5. I suspect the video won't play smoothly, but if it does, then you know there is nothing wrong with the video, an the problem is somewhere else. All the other steps, such as the 3d model, virtual display, warping and blending, add a certain amount to the work load of the processor. Try removing them one by one to see which one is causing the problem. But as I see it it's highly unlikely they are the source of the problem. If it doesn't play smoothly, then you know the video is too heavy, and you know you need to do something about that. Maybe switch to a less heavy codec, such as H.264?
  6. How are you mapping the video on the 3d model, directly or via a virtual display? I should think the video is the bottle neck here. Playing back such a high resolution hap file is quite heavy for such a small machine, may it be a WATCHPAX or a nuc. Have you tried just playing the same video content, but without the 3d model, warping and blending?
  7. I can recommend to you this feature, available from version 6.2 (from release notes): Properties of multiple displays can be edited all at once, by selecting them and double-clicking one of them, or via the Specifications command in the Edit menu or in the popup menu.
  8. You are correct in your observation, there is currently no way to deselect the corners, to be able to move the whole image cue instead, using arrow keys. This will be fixed in a future release of WATCHOUT.
  9. Yes, the ability to save and restore window presets (including position of all windows and stage) was added in version 6.2. You can find it on the Window menu.
  10. In version 6.2, and later, you can move the corner points with the arrow keys. Just select a point and then hold Ctrl while pressing the arrow keys.
  11. You can find your answer in the user manual. There is a section about "Rounded Corners" on page 135: https://cdn.dataton.com/Files-PDF-etc/userguides/WATCHOUT_Users_Guide_6.1.pdf?mtime=20170725121436 <excerpted from WATCHOUT 6.1 User Guide, page 135> ROUNDED CORNERS Applies a corner radius and/or feathered edge to an image. Note that for still images, this tween track is only available when “More Effects and Capabilities” is selected (see “Optimize For”).
  12. Although virtual displays were not mentioned in the original post of this thread, I am commenting on them here. If you read the WATCHOUT manual, you will see that virtual displays were originally meant mainly for two usages: Management of LED wall modules Dynamic texturing of 3d objects Using them for other things, especially when using virtual display media on other virtual displays, may not yield the result you are expecting. When using a virtual display media on other virtual displays you get one frame delay on the result. This is due to how the virtual displays work internally. Think of virtual displays as cameras, with displays connected to them. If you have two cameras, and camera 1 films some moving object, and then camera 2 is filming on the display showing the image from camera 1. Then if you view the images of the two cameras on two displays next to each other, you will see the image from camera 2 has a delay compared to the image from camera 1. The attached image is a sketch of a top-down view on this scenario. If you keep adding a camera 3, filming on display 2, and a camera 4 filming on display 3 and so on, each display will get a more and more delayed image. Virtual displays work the same way. I hope this explanation makes sense. As a side note, virtual displays are quite heavy to render, each of them requiring a separate render-loop. Therefore, having too many of them may have an impact on your systems performance.
  13. A few questions: 1. What is the video format that is supposed to be played on the virtual display (codec, resolution framerate etc)? 2. Does it show up in the production software and not in the display software, or does it show up in neither? 3. What if you swap the video for a still image, does that have a different result?
  14. Watchout gets the output numbers from the graphics API. There isn't necessary any correlation to the output numbers shown in Windows, or in the graphics card control panel.
  15. Hi Arun, It would be useful if you could provide us with a little more information. What version of WATCHOUT are you using? Can you describe a little more what you where doing, and what result you got, compared to what result you where expecting?
  16. Hi Tomas, This is a known issue, and it has been fixed in an upcoming release of WATCHOUT. /Josef
  17. Hi, It would be interesting to know more details, what part in the workflow failed? Was it the importing of 3d-objects into WATCHOUT, or the management of how 2d media is mapped onto the 3d objects? Or (most likely) was it the calibration of the projectors using the calibration points, or the soft edge management of overlapping projectors?
  18. We need to know what error you are getting, top be able to help you. Is it a specific error message? /Josef
  19. Not composition, but a virtual display will do!
  20. Added download links to 6.1.3, 6.1.4 and 6.1.5 here: http://forum.dataton.com/topic/1126-dataton-software-earlier-versions-archive/ However I would recommend using the latest version 6.1.6, as it contains some important improvements and bug fixes.
  21. Added download links to 6.1.3, 6.1.4 and 6.1.5. However I would recommend using the latest version 6.1.6, as it contains some important improvements and bug fixes.
  22. Since version 6.1 you have been able to control the geometry points with the keyboard arrow keys. You can do this using the Rounded Corners tween (available since version 6). Can be applied to both video and image cues, but images need to have "More effects and capabilities" enabled in their corresponding media. Tip: Just make the dialog window larger! =) Have been able to since version 6.1. Otherwhise you have some good points!
  23. The simple answer here is that rotating, or otherwise moving, 3d mapping objects is not supported by our software. What this depends on is the blending masks, that you need to blend the images together from your multiple projectors. These masks are not dynamic, or calulated in real time, but they are static. This means that you can construct blending masks that look good from one direction, when you have calibrated your mapping projection, but when you start rotating the object, even though you may manage to synch your rotation of the 3d object in WATCHOUT, the blending will not change, and it will not turn out a good result. I'm not saying it's not possible, there may be ways of working around this problem. But there is no easy solution.
  24. You can always copy and paste stage elements from a show, either into another show, or into a text editor to use them later on. This may not be exactly what you are asking for, but can be useful in some cases.
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