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alexbright

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  1. I have seen this with Hap as well, our work around has been to start specing HAP Q on our shows until this is sorted out. You don't seem to have the same problem with Hap Q or Hap A. The files are fine, and seem to work in After effects and other media servers, so I believe it's a WO 6 related issue.
  2. Another GPU in the production computer? Or the display? I believe Micheal was saying that the issue was happening in the preview in the stage window, as well as on the display.
  3. I've totally seen this when Watchout maxes out the number of h.264 files a piece of hardware can play. Typically the last one you try to play turns green, then the watchout display software becomes stable and eventually crashes. However, under these circumstances it doesn't occur in the Stage window... Which is what MFB seems to be describing. When watchout6 maxes out the number of hap files the hardware can play I find it handles this far more gracefully, it simply drops frames in my experience. Alex
  4. Also, The setting to route audio to a specific display, rather then by icon placement, does not seem to survive a copy and paste. It seems to always default back to “by icon placement.” it is the only one of these settings that does so, so it seems like a bug. Alex
  5. Hello, First off, we just had our first WO6 show. We had a 22144 x 1080 content template split into 5 segments and played it all back in HapQ… Worked great! I’m having some trouble with audio and virtual displays in Watchout 6. Issue 1: If you have a wav file playing on a virtual display, but you’re not using that virtual display in a timeline, it does not play on any display computer. That seems normal. If you have a virtual display coming up in the timeline with audio already playing in it, it starts to play on that display exactly 3 seconds before the time indicator actually reaches the virtual display cue container…. That seems like some sort of pre-roll bug. After the time indicator leaves the virtual display, it will continue to play audio until the timeline pauses. I would think that it should start playing right when you enter that virtual display on the timeline, and end when you leave. Please see the Watchout file showing this problem here. Keep in mind you will need a display computer w/ an audio output to property recreate the issue. https://www.dropbox.com/sh/96zfqq9bmckv410/AADomnoBCfugB0tPU70xE0WRa?dl=0 Just playing the WAV routed directly to the display would fix my problem here, but it’s still just odd, and the current behavior seems like a bug. Issue 2: This one is a more serious When Playing a WAV file with a video in an Aux timeline, AND thought a virtual display, it does not playback in sync. If you place the WAV in the actual output display, rather then the virtual display, it works fine. If you route the audio directly to the display audio output, it works fine. If you play it off of the main timeline, it plays back in sync. In the above watchout show file I have an example of this as well on the only AUX timeline. I set it to route back and forth between two wavs, one placed on the display, and one on the virtual display. At first it plays both of them at 50%, and then it pans between the two. You can also use input “A” to pan between the two yourself. When it’s playing them at the same time you can tell that they are about 200ms off from each other. Sometime it plays back fine, and most of the time it doesn’t, if you are unable to recreate it, try toggling offline, and back online, then try again. Why am I getting this delay? Should I be worried about using virtual displays? Why is it present on AUX timelines, and not not the main? Thank you, Alex
  6. Another odd UI inconsistency... With WO5 when you press Control+J, you open up the "Timeline settings" window, and the "Time Position" position field is selected by default when any timeline is selected. With WO6, in the main Timeline "Time Position" is selected in this window, but in Aux timelines "Name" is automatically selected in this window. I use control J primarily for hopping to different times, and the fact that it now behaves differently when different windows are selected is frustrating. I find after a short period of time I accidentally rename all of my Tasks with numerals. Was this an intentional change? Thank you, Alex
  7. I'd like a way to change how Stereo wav tracks get mapped across multiple outputs. For example, sometimes clients deliver 5.1 as three stereo tracks wav files, and I would to make the second file playback out discrete outputs 2 and 3, and the third play out of discrete outputs 4 and 5. Then the first one would default to 0 and 1. Sometimes you don't have the time to create the proper file out of what you get handed. This could be adjustable though a tween track, or the advanced tab of the inspector window. Also, sometimes they hand you a single track that they want you to replace. Or they ask you to make one track slightly quieter or louder. So discrete volume control of specific audio tracks through tweens would also be nice, rather then general volume. This comes up and lot on cooperate events. Alex
  8. Thanks JFK, this is great to know. Is there any equivalent command in the Production Computer Protocol for shutting down a computer running the Watchout Production software? Our current method requires sudo privileges of the remote computer, so it involves computers having the same user names and pass words... Which can be a pain to implement. Alex
  9. This is actually my current work around for a control system , but I came across a situation where this wouldn't work a few days ago with a less sophisticated control environment. Alex
  10. I'd like if the Production Computer Protocol command "gotoControlCue" could be used for relative time jumps in addition to absolute time jumps. For example "gotoTime +1000" would jump one second forward in the main timeline. setInput has a similar command structure. Thank you, Alex
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