Search the Community
Showing results for tags '3d'.
Has anyone successfully projection mapped a 3d object with a minimum of 2 projector, then rotated the real world object and linked the rotation to the 3d model rotation tween layer in Watchout while keeping the mapping calibration? Would this work? A typical example would be a car on a revolve, 3d projection mapped from 2 projectors, the revolve would be turning slowly. The encoded positional data of the revolve would be linked to the rotation tween track for the model of the car in WO so the model mimicked the position of the actual car. Would the initial projector calibration stay valid
I'm interested in hearing about practical cases of success using Watchout's 3D in instances using multiple projectors to achieve physical curves. I'm aware of several instances, including some of my own where attempts to use 3D has failed terribly when curves and multiple projectors have been involved. The models have all been completely accurate, both derived from scans of objects, or accurate drafting. Lenses have also ranged from .38 throws to 1.0. Has anybody had any luck achieving this? If so, what made it possible? Is anyone using Watchout 3D at all? If so- how are you us