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  1. Hi, I am currently working on a proposal which involves in static visuals of a multi-projector 3D mapped application in an architectural space. I have modeled the venue with 3DS Max and exported the .OBJ data containing UV map. However, when I import the data into Watchout 6.4 I get broken/tiled texture on smooth continuous surfaces. My goal was to fit the visual on to whole surface. You can see what I mean on attached visuals. Any suggestions on proper methodology, plugins, settings etc.? Thank you.
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