Hi,
I am currently working on a proposal which involves in static visuals of a multi-projector 3D mapped application in an architectural space.
I have modeled the venue with 3DS Max and exported the .OBJ data containing UV map.
However, when I import the data into Watchout 6.4 I get broken/tiled texture on smooth continuous surfaces. My goal was to fit the visual on to whole surface.
You can see what I mean on attached visuals.
Any suggestions on proper methodology, plugins, settings etc.?
Thank you.