Having issues mapping textures to 3D objects in Watchout 6.
Not sure of the exact workflow hear, but I can't seem to UV map the textures properly on objects. I think I'm missing a step.
I've watch all the videos I can find regarding this. But nothing demonstrates a solution.
Does anyone here know how to do this? What 3D applications are you guys using?
I'm using Maxon Cinema4D - Broadcast R16.