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Showing results for tags 'Inputs freeze interactive'.
I’m doing a installation with Watchout, where I have 24 tcp/ip inputs from a Unity computer in to watchout, sending variables from 0-100. I am controlling the opacity on 12 still images and the volume on 12 sound files with these inputs. I am experiences a problem. When I am sending inputs on all 24 inputs Watchout will after 20-30 seconds freeze up for 3-5 seconds. It is not making the white overlay (program not responding) But it is just frozen. I am using Watchout 5.5.1 Are there a limit to how many inputs I can use at the same time? Do you have any experiences like this?