Search the Community
Showing results for tags 'UVmapping'.
Found 2 results
Hi, Is it possible in Watchout to set a Perspective view of a 3D object, export this view as 2D picture documents (png or jpeg), create content by painting on it (photoshop or illustrator) and then reimport the Painted Pictures (png or jpeg) and apply it to the object using the Perspective View reference? Sketchup is using this technique to create content as texture to apply on 3D object without having to UV Baked/ UV Map the content; is there a way to do this with Watchout? If it is, is there a video or documentation about how to do it?
Having issues mapping textures to 3D objects in Watchout 6. Not sure of the exact workflow hear, but I can't seem to UV map the textures properly on objects. I think I'm missing a step. I've watch all the videos I can find regarding this. But nothing demonstrates a solution. Does anyone here know how to do this? What 3D applications are you guys using? I'm using Maxon Cinema4D - Broadcast R16.