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Found 5 results

  1. Hi everyone, I am just evaluating WatchOut 6, and I am trying to use WatchOut 6 to create a more interactive show / event that is tie into a game. To do that, there is a requirement for us to sent some triggering signal from the game (an external sources) and then once WO6 receive the signal, then WO6 will then trigger different certain layer of animations or effects, etc. The source of these signal could be from another computer in the same network, or it could be a physical button, etc. So this is where I get confuse by looking at the WatchOut 6 manual. From what I read, WatchOut can take MIDI input (audio), and DMX input (lighting), but how does generic WatchOut Input work in WO6? Can it accept signal / trigger from another computer on the same network? If so, how does this get implemented, or how does the communication being handle? I couldn't find any reference or examples on how this is done. Like, what kind of protocol does the signal being transfer? Is it via TCP/IP? Or is there a specific API that allow the communication, etc? Is there anywhere that I can find an examples or reference? If anyone can give some reference materials or some help on this area, that will be great. Thanks for your help in advance. Regards, Peter
  2. Hi guys, Recently received some media from a client, as per our spec'. Loaded it up onto production machine and getting solid blue in the GUI in the place of the video. Pushed the media across to our severs and the same on the output? Watchout 6.0.2 .mov files, HapQ, 44.1khz little endian audio. some at 50 some at 25 fps. Have a work around which is also quite bizarre, re encoded on display machine and this the same, re encoded on Macbook (with same settings) and now it plays. Any idea as to what is causing this will be appreciated! Thanks, Harry
  3. 2 questions for working in 3D space and Mapping in Watchout... 1- I am working with 2 - 3D walls and I am wondering if there is a precise way to set the distance between the walls in the 3D stage window of Watchout? Currently it looks like the units are pixels? Is there a specific pixels per foot that the stage window is calculating? 2- With these two walls I want to be able to map to the US wall and the DS wall and then map to both. If each wall is its own 3D object and I create a virtual screen for each wall, is mapping to both with 1 image as simple as making a 3rd virtual screen that covers the space of both walls? Any thoughts would be appreciated. Thanks, Joe
  4. Hola compadres! ive got some issues getting my inputs to behave like i want in Watchout 6. display computers, 2x: motherboard: MK Asus X79-DELUXE CPU: Core i7-4930K s2011 3.4 GHz 10MB Memory: Corsair 16GB (4-KIT) DDR3 VENGEANCE 1,5V LOW Graphics: AMD FirePro W7000 4GB/GDDR5​ + s400 sync card Input: 2x datapath rgb-e2s, 1x decklink sdi Screens being used is 8x NEC 55" unv, with 1080p@50 via displayport from GPU to screens. Signal to inputs are coming from a barco pds 902 3g, outputting 720p@50 via SDI. The issue is that when the input is showing over the two display computers, the input cant fade up nicely. Ive tried having an auxillary open with the input Active with opacity 0, and having 1-10 seconds of 0% opacity and then fading up, but usually one of the displays goes black and then pops up instead of fading. It doesnt happen everytime, but way too often to be comfortable with it with important clients. When using the decklink sdi card, that is synced up with the same genlock as the displays. The datapath cant be locked, but gets a sort of sync from the dvi if I remember correctly. I thought the pds could be the issue, so tried it out with a genlocked Folsom image pro instead, but the same behaviour. ive tried splitting the sdi signal and feed the decklinks with a separate signal, and also tried looping it through the first card. im running out of ideas, but maybe there is something simple ive simply forgotten. Thankful for any input (pun intended), Robert
  5. Hello, First off, we just had our first WO6 show. We had a 22144 x 1080 content template split into 5 segments and played it all back in HapQ… Worked great! I’m having some trouble with audio and virtual displays in Watchout 6. Issue 1: If you have a wav file playing on a virtual display, but you’re not using that virtual display in a timeline, it does not play on any display computer. That seems normal. If you have a virtual display coming up in the timeline with audio already playing in it, it starts to play on that display exactly 3 seconds before the time indicator actually reaches the virtual display cue container…. That seems like some sort of pre-roll bug. After the time indicator leaves the virtual display, it will continue to play audio until the timeline pauses. I would think that it should start playing right when you enter that virtual display on the timeline, and end when you leave. Please see the Watchout file showing this problem here. Keep in mind you will need a display computer w/ an audio output to property recreate the issue. https://www.dropbox.com/sh/96zfqq9bmckv410/AADomnoBCfugB0tPU70xE0WRa?dl=0 Just playing the WAV routed directly to the display would fix my problem here, but it’s still just odd, and the current behavior seems like a bug. Issue 2: This one is a more serious When Playing a WAV file with a video in an Aux timeline, AND thought a virtual display, it does not playback in sync. If you place the WAV in the actual output display, rather then the virtual display, it works fine. If you route the audio directly to the display audio output, it works fine. If you play it off of the main timeline, it plays back in sync. In the above watchout show file I have an example of this as well on the only AUX timeline. I set it to route back and forth between two wavs, one placed on the display, and one on the virtual display. At first it plays both of them at 50%, and then it pans between the two. You can also use input “A” to pan between the two yourself. When it’s playing them at the same time you can tell that they are about 200ms off from each other. Sometime it plays back fine, and most of the time it doesn’t, if you are unable to recreate it, try toggling offline, and back online, then try again. Why am I getting this delay? Should I be worried about using virtual displays? Why is it present on AUX timelines, and not not the main? Thank you, Alex
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