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Showing results for tags 'mapping'.
Hi I have seen it done before but can not for the life of me remember now how it was done. I have a 18 projector mapping to be made and would like to know the best procedure for using two production machines, one to map left side and the other to map right side simultaneously (two operators) . How can you do this and then afterwards merge the shows and mapping data to one production machine. Many Thanks Matt
Hello, Was just playing with the 3D projection mapping tool. I see that sometimes when I map it to an object, the actual projector gets lost in 3D space and I am unable to find it. Is there a way to "gather" the projectors? or have a list of what projectors I have, so that I can edit them via the list? Since I am already asking a question, I might as well ask another... How can I be certain that when I import a 3DS file, that it is placed at a Z of 0. In my tests I found that my content, and my 3D object were aligned in the X and Y axis, but not the Z. Thanks!
Has anyone successfully projection mapped a 3d object with a minimum of 2 projector, then rotated the real world object and linked the rotation to the 3d model rotation tween layer in Watchout while keeping the mapping calibration? Would this work? A typical example would be a car on a revolve, 3d projection mapped from 2 projectors, the revolve would be turning slowly. The encoded positional data of the revolve would be linked to the rotation tween track for the model of the car in WO so the model mimicked the position of the actual car. Would the initial projector calibration stay valid