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Showing results for tags 'uvmapping'.
Hi, I am currently working on a proposal which involves in static visuals of a multi-projector 3D mapped application in an architectural space. I have modeled the venue with 3DS Max and exported the .OBJ data containing UV map. However, when I import the data into Watchout 6.4 I get broken/tiled texture on smooth continuous surfaces. My goal was to fit the visual on to whole surface. You can see what I mean on attached visuals. Any suggestions on proper methodology, plugins, settings etc.? Thank you.
Hi, Is it possible in Watchout to set a Perspective view of a 3D object, export this view as 2D picture documents (png or jpeg), create content by painting on it (photoshop or illustrator) and then reimport the Painted Pictures (png or jpeg) and apply it to the object using the Perspective View reference? Sketchup is using this technique to create content as texture to apply on 3D object without having to UV Baked/ UV Map the content; is there a way to do this with Watchout? If it is, is there a video or documentation about how to do it?
Having issues mapping textures to 3D objects in Watchout 6. Not sure of the exact workflow hear, but I can't seem to UV map the textures properly on objects. I think I'm missing a step. I've watch all the videos I can find regarding this. But nothing demonstrates a solution. Does anyone here know how to do this? What 3D applications are you guys using? I'm using Maxon Cinema4D - Broadcast R16.