Jump to content
Dataton Forum
Sign in to follow this  
TimFranklin

Tiling Textures

Recommended Posts

Yes. Make the UV coordinates extend outside the 0…1 range, and textures will tile accordingly, I.e., if you have UV range of 1…5, you'll get 5 copies of the textures "tiled".

Share this post


Link to post
Share on other sites

I forgot to mentio there are some options controlling the behavior of extended texture corrdinates on the Advanced tab of the Cue that displays the 3D object. See under "TEXTURE" here:

 

   http://academy.dataton.com/wo6/Cues.xhtml#toc_marker-7-2

 

These options control whether and how the texture will "tile" when using extended UV coordinates, with the following options:

 

Repeat Image Side by Side. The texture you apply will be shown repeatedly, side by side, for as large a range as required. For instance, if the texture range in the 3D model is five wide by five tall, 25 copies of the texture will be shown in a 5-by-5 arrangement.

Repeat by Mirroring Even Copies. This option is similar to the previous one, but will cause copies at even positions in the grid to be mirrored or flipped. This works better with some textures to create a more seamless look.

Extend image edge pixels. In this mode, texture coordinates that fall outside the 0…1 range will be filled with whatever color is at the closest edge in the texture you provide.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

×
×
  • Create New...