Member Michael Scheck Posted October 6 Member Report Share Posted October 6 Hi all, I am trying to understand the asset manager. There are some basic things I cannot find. Could you guys help me out? How do I replace a media-file in a show? (WO6 Media specs, browse, choose new mediafile) How do I get a changed media-file into the show? (WO6 refresh) How can I find the path to the original media-file? Thanks, Michael. 0 Quote Link to comment Share on other sites More sharing options...
Dataton Partner RBeddig Posted October 8 Dataton Partner Report Share Posted October 8 On 10/6/2024 at 5:31 PM, Michael Scheck said: Hi all, I am trying to understand the asset manager. There are some basic things I cannot find. Could you guys help me out? How do I replace a media-file in a show? (WO6 Media specs, browse, choose new mediafile) How do I get a changed media-file into the show? (WO6 refresh) How can I find the path to the original media-file? Thanks, Michael. Hi Michael, First of all, the online manual is growing day-by-day and explains a lot around the asset manager. https://docs.dataton.com/watchout-7/am/asset_manager.html To replace a file, you can add a "new version" to an asset by dragging the new file into the properties window or through the browser access to the asset manager. After this, you'll see that the asset consists of more than one file and you can select which one to use, e.g. in the properties of a media cue. Unlike version 6, you can select any version of the asset and go easily back to an earlier state. WATCHOUT 7 doesn't keep a link to the original files. It will process all files, optimize them for better playback and cut them in chunks. You will not be able to recover videos from a display computer since the local assets are encrypted and cut into pieces. Hope this helps! Rainer 0 Quote Link to comment Share on other sites More sharing options...
Member Quim Posted October 8 Member Report Share Posted October 8 3 hours ago, RBeddig said: To replace a file, you can add a "new version" to an asset by dragging the new file into the properties window or through the browser access to the asset manager. After this, you'll see that the asset consists of more than one file and you can select which one to use, e.g. in the properties of a media cue. Unlike version 6, you can select any version of the asset and go easily back to an earlier state. That works great, the only problem is that for the moment you can't remove yet versions you don't want to use anymore so they take space in your disk. Hope they add it soon. Quim 0 Quote Link to comment Share on other sites More sharing options...
Dataton Partner Popular Post Walter Posted October 9 Dataton Partner Popular Post Report Share Posted October 9 16 hours ago, Quim said: That works great, the only problem is that for the moment you can't remove yet versions you don't want to use anymore so they take space in your disk. Hope they add it soon. Quim Yes, removing older versions of the assets would be a great feature, specifically if you're done programming and want to export the used assets. At the moment, it also exports the old versions of an asset... Ideally it only exports the current used versions in the show (could be multiple inside one asset of course) 2 Quote Link to comment Share on other sites More sharing options...
Percival Posted October 15 Report Share Posted October 15 On 10/8/2024 at 5:04 PM, RBeddig said: WATCHOUT 7 doesn't keep a link to the original files. It will process all files, optimize them for better playback and cut them in chunks. You will not be able to recover videos from a display computer since the local assets are encrypted and cut into pieces. Hi Rainer, A few questions on this topic of Asset Manager. 1 - Where are all the, "optimised" assets stored ? Are these accessible to understand storage limitations ? 2 - are the original assets needed in the original folder ? Or can they be deleted / stored on another system / dedicated asset manager 3 - when files are rendered as Hap/NLC/ preferred codec, does WO7 always re encode them? Is there a way to use original media as is ? 4 - Post Optimization, WO strips audio and video into two seperate media files and puts them together into a composition by default, while I understand stripping them into two media files is for efficacy, can the composition part be bypassed ? 0 Quote Link to comment Share on other sites More sharing options...
Dataton Partner Popular Post RBeddig Posted October 16 Dataton Partner Popular Post Report Share Posted October 16 Hi, I will try to answer to my best knowledge 7 hours ago, Percival said: 1 - Where are all the, "optimised" assets stored ? Are these accessible to understand storage limitations ? The files get stored inside the folder /.wo of your currently defined working directory. 7 hours ago, Percival said: 2 - are the original assets needed in the original folder ? Or can they be deleted / stored on another system / dedicated asset manager No. Once the asset manager has done it's job, the original files can be moved. 7 hours ago, Percival said: 3 - when files are rendered as Hap/NLC/ preferred codec, does WO7 always re encode them? Is there a way to use original media as is ? No. The asset manager creates a tiny preview HAP file for the stage window and cuts the file into smaller, encrypted portions stored under the UUID name for files like HAP. If you take an AVC file and decide to transcode it to e.g. HAP, a transcoding is necessary. Bypassing the asset manager is not possible. The idea of the asset manager, among some other reasons, is to give you a predictable playback of your files. In older versions of WATCHOUT, users experienced bad performance, crashes, etc. which were related to non-optimal encoded videos. The problems could occur right away or later after playing a loop for a longer time. Now you can create a test file, ingest it into the asset manager and try out how many versions of a "codec" you can play on your servers and this will be way more repeatable. And you most probably will see no video file related crashes anymore. The video render engine works very robust with the optimized assets. 7 hours ago, Percival said: 4 - Post Optimization, WO strips audio and video into two seperate media files and puts them together into a composition by default, while I understand stripping them into two media files is for efficacy, can the composition part be bypassed ? In WATCHOUT 6, the best way to keep audio and video in sync, was to split audio and video into two files. In WATCHOUT 7 we use two renderers. An audio renderer and a video renderer which both need their feed. You do not have to use the composition and can just use the audio and video part. The creation of the composition is done to make the use a bit easier. 2 Quote Link to comment Share on other sites More sharing options...
Percival Posted October 16 Report Share Posted October 16 Thanks Rainer, that does clear up stuff 0 Quote Link to comment Share on other sites More sharing options...
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