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Adam

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  1. I'm encountering a similar challenge, but possibly not the same cause: I'm seeing a black stutter each time the playhead stops at a pause cue in any area routed by more than one layer of VDs - meaning I have an area of the stage where I’m assembling content with a VD camera pointed at it. Then that camera gets pasted below several times, each with a different mask associated. Those are, in turn captured by different VD cameras which are again in turn reassembled in another area of the stage to several display outputs with various scaling/corner pinning on each. Its rather complicated but conceptually effective. The two level VD thing appears to be the root of the issue as the flicker is not showing up in any areas of content not double routed. I have no movie files in my timeline, all assets are psds (either HD or up to UHD res). Preroll also doesn't apply since the way I'm using virtual displays by design are continuous over the entire timeline, they're routing tools. Has anyone encountered this before and know whether there's a work-around? Or should the rule of thumb be do not use two layers of virtual displays ...
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