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CharlesGrs

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  1. Hi, I have been trying to send a real time image from Unity with NDI, problem with NDI is the compression they apply by default that makes it look quite bad when the image comes off the projectors. see GitHub - keijiro/KlakNDI: NewTek NDI™ plugin for Unity I also tried to simulate a virtual webcam, sending the texture on that virtual webcam and receive it in Watchout with "Live Video".. The buffer (RGBA32) arrives uncompressed on Watchout, but nothing is displayed on the projectors as it seems to require to be encoded with HAP or H264 and this tool I'm using does not provide such compression. see GitHub - schellingb/UnityCapture: Streams Unity rendered output to other Windows applications as virtual capture device Then I tried using the unity render streaming they have a web app where I can see my encoded H264 frame output, but I have no idea what URL I should put in Watchout to receive the video... see GitHub - Unity-Technologies/UnityRenderStreaming: Streaming server for Unity If someone can enlighten me how I can make those two software communicate in a way that makes the compression low enough, I would be very thankful.. Thanks a lot, Charles
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