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Geometry correction causing crashes with 3D Mapping Projectors


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I'm working on mapping a pretty significant model using three 3D mapping projectors hitting the same 3D object from different directions. The alignment / calibration has been fine, but as these things go, i can't get it all the way there using just that tool.


So I'm tweaking with full geometry correction. At first it was fine, but as I add more points, I get more and more crashes, usually when adding a new point. The display software is fine (running on big machines - 12 core processors, AMD W9100 cards) - it's the production software that goes down. 


I am using a somewhat wimpy production machine - would an upgrade there help? Or is there a known / theoretical limit to how many correction points you can apply to a 3D mapping projector?



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