ABish Posted January 10, 2018 Report Share Posted January 10, 2018 Hello, I was prepping a show using Watchout 6.2 yesterday and ran into an error when testing the system where pixels that should be masked or edge-blended are being rendered as black pixels. The issue first presented itself when I was testing the outputs and had two 1920x1080 outputs stacked on top of each other in the Stage Window. This led to the outputs (identical Samsung TVs) rendering 20 or so vertical lines of pixels on the left correctly, and the rest as black. When I moved the outputs so they were overlapping, but not perfectly stacked, the overlapping pixels were rendered as black, and the rest were rendered correctly. I turned off the global edge blending on one output and was able to see all pixels rendered correctly. I then added a gradient mask to that display, and those pixels affected by the mask all rendered as black. I know it's a different engine, but I feel that it's worth noting that the Opacity tween works as expected. Does this sound like an issue any of you have run into before? Thanks! Quote Link to comment Share on other sites More sharing options...
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