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zackboyd

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Posts posted by zackboyd

  1. I usually put a half second at the top of my aux timelines to allow load times, and extend the preroll time to allow loading if a cue has a lot of processing in it. Always better to play into something than to start right at it. Try that and see how it goes.

  2. 2 Things:

     

    I typically give my aux timelines(which is how I typically organize all my video cues) a .5 second buffer at the start, ie the whole timeline starts at .5 instead of 0. Just to allow the automatic preroll to take effect.

     

    Also, in some situations with live inputs, I've found it necessary to add a black solid above it, and adjust opacity on that to do live fades. If you allow that to roll for roughly half a second, the live input will have been activated beneath it, then the fade occurs. I know this is a 'hack', but I don't believe this is a watchout problem, I believe this is related to the capture card driver activating the capture card's input stream, but I'm sure one of the guys who knows the inner workings of the software better can elaborate or correct me.

  3. The reason you can play a very large number of the same video all at the same time is that WATCHOUT will recognize this duplication and really only play a single instance internally, while displaying those same pixels in 100 different places on stage. Thus it will only decode that video once (which is very the heavy lifting happens), and stomp out those same pixels many times (done on the GPU, so this is very fast).

     

    Note that this optimization works only if all the specs in the cues are identical, and the cues start at exactly the same time.

     

     

    Mike

     

    This doesn't account for the fact that the problem is fixed when he has the exact same cue setup(one video multiple times) and then changes the video file on five of them and the problem goes away.

     

    I'm travelling and don't have a rig with me to test right now but now I'm very curious.

     

    Z

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