Member Michael Scheck Posted February 11, 2016 Member Report Share Posted February 11, 2016 Hi all, we have a project this summer that is going to be a game show. I am thinking about programming the interaction in Watchout. We will have two buzzers that should trigger some things, but most important should reliably show who pressed first. I am thinking of using a GPI to Midi interface into Watchout. Each buzzer should trigger a timeline that then should start some grafics, send out a midi-command to the light desk, play a sound and also disable the other buzzer. My question is: Would WO be reliable enough to distinguish the first "hit" of the two buzzers or should I put some electronics in between that detects the first hit? Any experience on these kind of things? Regards, Michael 0 Quote Link to comment Share on other sites More sharing options...
Mike Fahl Posted February 11, 2016 Report Share Posted February 11, 2016 You may get close, and WO6 has some new abilities to program such logic internally. But it's hard to give hard guarantees that there will never be a "double fire" if the two buttons are pressed at the very same time. So if you want to make 100% sure, I would add some logic in front of WATCHOUT that arbitrates this, then triggers timelines as appropriate. It can be a quite simple program. 0 Quote Link to comment Share on other sites More sharing options...
Member Michael Scheck Posted February 14, 2016 Author Member Report Share Posted February 14, 2016 OK, that makes sense. I´ll do that, thanks for the advice! Regards, Michael 0 Quote Link to comment Share on other sites More sharing options...
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