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output different resolutions WatchOUT


Brian
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"this is inherent in the graphic card setup"

 

So even though the graphics card will output different resolutions WatchOUT can't work with that?

 

I would love to understand the "why" behind this because I have had multiple clients ask about this, and I can't give them an answer other than "that's the way it works". They expect more from me...

 

Thanks!

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"So even though the graphics card will output different resolutions WatchOUT can't work with that?"

 

That's not what was implied. You can't do a multi-output with AMD Eyefinity in a game either, without setting ALL outputs to the SAME resolution AND framerate.

This is how the cards are designed. There would be no sync between the outputs otherwise.

 

For desktop use there is no/less of a problem with different resolutions/framerates but in full-screen DirectX/Direct3D hardware

accelerated mode that WATCHOUT uses, it is more critical.

 

/jonas

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That makes perfect sense. And being able to explain it this way versus "it just doesn't work that way" is going to make clients much happier, or at least easier to persuade to do things the way I want them to/need them to rather than them dictating to me what I will get. Thanks!

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