Member Brian Posted April 12, 2012 Member Report Share Posted April 12, 2012 "this is inherent in the graphic card setup" So even though the graphics card will output different resolutions WatchOUT can't work with that? I would love to understand the "why" behind this because I have had multiple clients ask about this, and I can't give them an answer other than "that's the way it works". They expect more from me... Thanks! 0 Quote Link to comment Share on other sites More sharing options...
Jonas Dannert Posted April 12, 2012 Report Share Posted April 12, 2012 "So even though the graphics card will output different resolutions WatchOUT can't work with that?" That's not what was implied. You can't do a multi-output with AMD Eyefinity in a game either, without setting ALL outputs to the SAME resolution AND framerate. This is how the cards are designed. There would be no sync between the outputs otherwise. For desktop use there is no/less of a problem with different resolutions/framerates but in full-screen DirectX/Direct3D hardware accelerated mode that WATCHOUT uses, it is more critical. /jonas 0 Quote Link to comment Share on other sites More sharing options...
Member Brian Posted April 13, 2012 Author Member Report Share Posted April 13, 2012 That makes perfect sense. And being able to explain it this way versus "it just doesn't work that way" is going to make clients much happier, or at least easier to persuade to do things the way I want them to/need them to rather than them dictating to me what I will get. Thanks! 0 Quote Link to comment Share on other sites More sharing options...
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