tacit Posted September 13, 2019 Report Share Posted September 13, 2019 Is it possible to change the order in which the X,Y,Z, transforms (tweens) are applied to a 3d object? I have a 3d planet which I want to constantly rotate on it's Y axis and want to orient the object in the Y and Z while still maintaining the correct object-space y-rotation. So ideally applying the fixed Z rotation then fixed X then constantly rotating Y tween to the 3d sphere. Seems pretty basic but I am at a loss as to how. thoughts? S 0 Quote Link to comment Share on other sites More sharing options...
Moderator Josef Swanberg Posted September 13, 2019 Moderator Report Share Posted September 13, 2019 It is not possible to change the order of transformations. However, you may be able to achieve what you are after by placing the 3d object inside a composition. Then you can to the constant Y rotation on the inner 3d object, while doing the other rotations on the outer composition. Hope this helps! 0 Quote Link to comment Share on other sites More sharing options...
tacit Posted September 13, 2019 Author Report Share Posted September 13, 2019 Thank you Josef, that is, of course, the way to do it. I hadn't thought of the 3D ness of comps. Thanks again for your fast response! Cheers S 0 Quote Link to comment Share on other sites More sharing options...
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