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Is it possible to change the order in which the X,Y,Z, transforms (tweens) are applied to a 3d object? I have a 3d planet which I want to constantly rotate on it's Y axis and want to orient the object in the Y and Z while still maintaining the correct object-space y-rotation. So ideally applying the fixed Z rotation then fixed X then constantly rotating Y tween to the 3d sphere. Seems pretty basic but I am at a loss as to how.



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