tacit Report post Posted September 13 Is it possible to change the order in which the X,Y,Z, transforms (tweens) are applied to a 3d object? I have a 3d planet which I want to constantly rotate on it's Y axis and want to orient the object in the Y and Z while still maintaining the correct object-space y-rotation. So ideally applying the fixed Z rotation then fixed X then constantly rotating Y tween to the 3d sphere. Seems pretty basic but I am at a loss as to how. thoughts? S Quote Share this post Link to post Share on other sites
Josef Swanberg Report post Posted September 13 It is not possible to change the order of transformations. However, you may be able to achieve what you are after by placing the 3d object inside a composition. Then you can to the constant Y rotation on the inner 3d object, while doing the other rotations on the outer composition. Hope this helps! Quote Share this post Link to post Share on other sites
tacit Report post Posted September 13 Thank you Josef, that is, of course, the way to do it. I hadn't thought of the 3D ness of comps. Thanks again for your fast response! Cheers S Quote Share this post Link to post Share on other sites