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fdoeve

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Everything posted by fdoeve

  1. That sounds like it should work... adding the production computer by ip address works and the Watchnet sees it as online, but there's still no control. Also, the Production software now gives me the error [Unrecognized command: getStatus]..... EDIT: My Watchnet Server is also giving me all sorts of error messages (tried to upload image, didnt work), but i get a lot of IllegalState Cluster not ready messages...
  2. It look like the production software doesn't under stand it's own listen command. Manually entering the IP address works, but watchnet isn't able to connect to the production pc. Another issue is that after trying a while, the watchnet server locks up and is unreachable.
  3. i tried 2 different computers with the production software, both have the same issue.. as soon as i turn on the UDP it starts giving me errors every 40 seconds one windows 8 machine and one windows 7 machine
  4. Hey guys! i thought i would try and use watchnet to control my production software, but as soon as i enable the UDP control in Watchout Production i get an error message over and over saying [Error 7 0 "Unrecognized Command: Discover"] and there is no info or control in Watchnet.. i know that, because i am using watchout 5.5.2 with watchnet 1.4, production computers won't show up in the network inside Watchnet, but controlling them should still be possible, right? Anyone have any idea as to what i'm doing wrong? there's no firewall in the production Computer, so nothing's blocked there... Thanks! Frank
  5. ok, i'm gonna need someone's help... Is there anyone with AS3 knowledge who could help me out?
  6. ok ill try to figure out how to do that the proper way.. Thanks Mike!
  7. Here's what i'm trying: the "led" and "led2" are small movieclips of a little led that's red on frame 1-9 and green on frame 10, so i want it to change from red to green when a certain aux timeline is playing. The part for the main wo works, the movieclip changes when wo is connected or when the main timeline is playing, just nothing happens when i try the same for Aux Timelines... import com.dataton.watchout.*; import flash.events.MouseEvent; import flash.events.KeyboardEvent; import flash.events.EventDispatcher; import flash.utils.Timer; import flash.net.SharedObject; import flash.display.DisplayObject; import flash.display.StageDisplayState; var wo : WATCHMan = new WATCHMan("192.168.2.222"); var auxTL : AuxTimeline = wo.GetAuxTimeline("Theater_PPT"); wo.addEventListener(WATCHMan.KEvt_ConnectedChanged, function(evt : Event) { if (wo.Connected) led.gotoAndStop(10); else led.gotoAndStop(1); }); auxTL.addEventListener(AuxTimeline.KEvt_PlayingChanged, function(evt : Event) { if (auxTL.Playing) led2.gotoAndStop(10); else led2.gotoAndStop(1); }); Anyone have any idea where my approach is wrong? Thanks!
  8. Hi Mike! Thanks for your answer. Again, I should say, because I just remembered I already asked a similar question a long time ago and then, too you were the one to answer me I decided to try and pick up where I left off, doing everything the same for the AuxTimelines as I did for the main, but I get nothing back from the auxes... Main works though. So there must be a different approach needed for aux timelines I guess.
  9. Just to revive an old problem... I'm breaking my brain here... Still can't seem to figure out what i have to do different for AUX timelines... can't get anything to react...
  10. Thanks for your replies guys! Still hoping my boss will get me one of these cards ;-)
  11. Hey guys! I use Flash a lot to create remote apps to control my watchout shows, using them on windows tablets or android tablets. I manage to do the basics (starting/stopping stuff) but i'm puzzled how i can get the state of a timeline into flash. I would like to be able to have a button change when a timeline is done playing or maybe get the time info to show next to the button, just to be able to show more information in the app. Would also be nice to be able to show if the app is still connected to Watchout.. I have read the API info, but it's just a bit out of my league for now to understand on my own. I hope someone can show me how i would be able to get this to work, would be so cool! Thanks in advance! Frank Doeve The Netherlands
  12. Hi guys! Do any of you guys have any experience with this capture card, ord maybe it's little brother, the decklink Quad? I might be able to get one for my Watchout 5 setup and i think it looks promising. https://www.blackmagicdesign.com/products/decklink/techspecs/W-DLK-30 Thanks in advance! Frank The Netherlands
  13. I did see and read the recipe, just wondered if it was the original or PC kinect... so it is the original and that's good, because it's easier to come by :-)
  14. I've downloaded them and am trying to distill what i need out of them, but i'm just not that good at AS3 (yet)... but i'll finally get there, i'm sure! Thanks for your help so far Mike!
  15. ah thanks so much Mike! i was close... just made an error with the calling of the var... looks like it should do something, but nothing so far.. but no errors either... so thats weird...
  16. hmm well so far i got this piece working, making Flash listen to the main timeline of Watchout: But i can't seem to figure out how to get the GetAuxTimeline thing to fit in something like that... Anyone..?
  17. Not really a direct response to the thread... But i didnt see the use of starting a whole new topic for this question... When thinking about using a Kinect sensor with Watchout, is there a certain type i should look for? because i see the "standard" Kinect for Xbox 360 and i see Kinect for PC... Would either one work? And Does it get its power from the usb or would i need a seperate power supply? Thanx!
  18. ok, time for me to admit i have absolutely no idea what i'm doing.. Can't seem to figure this out.. Is there anyone that does understand AS3 who can tell me how to do this? I'm lost...
  19. *Puts on learning cap and dives into AS3 books* I know i should be able to figure this out... Thanks for your quick answer Mike!
  20. Hey guys! I'm trying to get something that's new to me to work in Flash, but im not certain if it's possible... The situation: I have a WO show running, with some Aux timelines, one of them is triggered by a MIDI note. Other Timelines are triggered from a Flash show. What i would like to do is make the Flash change, the moment the Aux Timeline that gets triggered by the MIDI note starts running, so a new view opens up in the Flash. I think i would have to use the PlayState() of Playing() fuctions, but im confused about how to make the flash keep an eye on the WO so it knows whan to react... Anyone have an idea? Thanx! Frank Doeve The Netherlands P.S. Im running WO 5.5 and Flash CS5 (AS3)
  21. Well we got the final answer... and indeed, 30Hz is the max... even for PC resolutions... you guys were right all along ;-) So what if i desperately want to capture a PC signal at 50 or 60 Hz , preferrably through DVI, am i stuck on just the Datapath capture cards as option to buy then? Because rightnow i use BlackMagic Intensity Pro's and they only have HDMI, through which i could only capture 1080i at 24 Hz... not really what i had in mind...
  22. Sent them an email about those resolutions... Still waiting for a reply... Hope i'll be able to give you some more info soon :-)_
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