ericjcantrell Posted July 28, 2015 Report Share Posted July 28, 2015 Hi all, I'm working on an interesting project where there are multiple different LED video walls with different pixel pitches, all forming one large canvas. I will likely use the new virtual display feature to combine the output of multiple sections of the wall into a single 1280x720 video image and feed that to the LED wall processors, but I'm having trouble figuring out how to represent a larger area of space for video wall areas that use low resolution LEDs. If I put in the pixel dimensions, these large walls are represented by tiny areas in the Stage. One thought I had was to represent the space by using "virtual" pixels to make up the space in between the actual pixels, based on the pixel density of the highest resolution LED wall. Then, I'd just have to tell the LED processor to use every other or every fourth line and column (which could be a nightmare to set up on the LED wall). Anyone dealt with this before? Eric Cantrell 0 Quote Link to comment Share on other sites More sharing options...
Moderator jfk Posted July 28, 2015 Moderator Report Share Posted July 28, 2015 Use scaling on the virtual display media objects when you place them on the 2D display to correct for pixel density variations. 0 Quote Link to comment Share on other sites More sharing options...
Mike Fahl Posted August 4, 2015 Report Share Posted August 4, 2015 We're working on adding density scaling for virtual displays in an upcoming version of WATCHOUT 6. Until then, Jim's method works fine too. Mike 0 Quote Link to comment Share on other sites More sharing options...
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