Vollmers Posted October 30, 2015 Report Share Posted October 30, 2015 Hi Just stumbled over something, that might be a bug, or maybe something in Watchout that's working in another way. I've been working with 3D graphic for over 20 years, and normally when you move an object forward in the Z axis, it wil get in front of other objects, with less value in the Z position. Just discovered it works the other way round in Watchout. I've ceated a task, and placed 2 objects. One in layer 1 and one in layer 4. Switched to Z-depth stacking order on both objects. I couldn't figure out why I didn't work, until I reversed the values. Then it worked. Is that a bug or a feature? Cheers Christian 0 Quote Link to comment Share on other sites More sharing options...
Dataton Partner Walter Posted October 30, 2015 Dataton Partner Report Share Posted October 30, 2015 Hi there, Behaviour should be clarified if you go to top view ctrl shift T or perspective view. Personally I never experienced the feature to work unnatural and I also use c4d / ae etc. 0 Quote Link to comment Share on other sites More sharing options...
Mike Fahl Posted October 31, 2015 Report Share Posted October 31, 2015 Increasing Z values move objects away from you. See illustration here: http://academy.dataton.com/wo6/Cues.xhtml#Anchor-50 0 Quote Link to comment Share on other sites More sharing options...
Vollmers Posted November 3, 2015 Author Report Share Posted November 3, 2015 Honestly - it works the opposite way in all my 3D graphic programs 0 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.