Goran Posted March 10, 2017 Report Share Posted March 10, 2017 Hello, My company recently purchased Watcmax server for an upcoming show that will be held very soon. The setup is designed with 2 LED screens witch are the same dimensions (17x4 m) but different resolutions, 3536x832 and 2856x672 pix. As we have never used Watchout I am wondering what would be the most appropriate way to setup system regarding that both LED screens should have same look and as it is award ceremony playlists are going to be rather complex. Any suggestion is welcomed... Tnx 0 Quote Link to comment Share on other sites More sharing options...
Moderator jfk Posted March 10, 2017 Moderator Report Share Posted March 10, 2017 Hello, My company recently purchased Watcmax server for an upcoming show that will be held very soon. The setup is designed with 2 LED screens witch are the same dimensions (17x4 m) but different resolutions, 3536x832 and 2856x672 pix. As we have never used Watchout I am wondering what would be the most appropriate way to setup system regarding that both LED screens should have same look and as it is award ceremony playlists are going to be rather complex. Any suggestion is welcomed... Tnx With wall systems you are typically sending the WATCHOUT Outputs to wall processors. Critical information to determining the methods needed to pull this off are - what is the maximum resolution the wall processor input will accept? - how many wall processors will be needed to support those resolution on the those walls? - You talk about 3536x832 and 2856x672 pix, will your wall processor setup allow you to display that full resolution without the processor scaling the input signals? - Does the wall processor support pixel remapping? When you encounter different resolutions with same physical size, then you are dealing with two different pixel densities. (pixel density = the number of pixels per square unit area). This will only matter if content needs to move between the two walls or if an image must appear on both walls at the same physical size. WATCHOUT offers pixel density correction to address this. There is math involved in defining the stage setup to correct the diffeent pixel densities of the two walls. i.e. it is possible to adjust for the disparate densities so that an image on both screens or across both screens displays at the same physical size. Can not do the math to generate those numbers, yet, because required information is missing - see above. 0 Quote Link to comment Share on other sites More sharing options...
Member Hugo Janzen Posted March 10, 2017 Member Report Share Posted March 10, 2017 If you need any assistance I'm available to support you. Or find an operator nearby; try www.toperators.com Hugo (+31 653 443 661) 0 Quote Link to comment Share on other sites More sharing options...
Goran Posted March 10, 2017 Author Report Share Posted March 10, 2017 With wall systems you are typically sending the WATCHOUT Outputs to wall processors. Critical information to determining the methods needed to pull this off are - what is the maximum resolution the wall processor input will accept? - how many wall processors will be needed to support those resolution on the those walls? - You talk about 3536x832 and 2856x672 pix, will your wall processor setup allow you to display that full resolution without the processor scaling the input signals? - Does the wall processor support pixel remapping? When you encounter different resolutions with same physical size, then you are dealing with two different pixel densities. (pixel density = the number of pixels per square unit area). This will only matter if content needs to move between the two walls or if an image must appear on both walls at the same physical size. WATCHOUT offers pixel density correction to address this. There is math involved in defining the stage setup to correct the diffeent pixel densities of the two walls. i.e. it is possible to adjust for the disparate densities so that an image on both screens or across both screens displays at the same physical size. Can not do the math to generate those numbers, yet, because required information is missing - see above. We were planning to use 4 wall processor, 2 for each LED wall and use 4 outputs from Watchmax 1920x1080 pix. Max resolution that processor can handle is WUXGA - 1920x1200. 0 Quote Link to comment Share on other sites More sharing options...
Goran Posted March 10, 2017 Author Report Share Posted March 10, 2017 If you need any assistance I'm available to support you. Or find an operator nearby; try www.toperators.com Hugo (+31 653 443 661) Thanx for your offer, that's good to know. 0 Quote Link to comment Share on other sites More sharing options...
Moderator jfk Posted March 10, 2017 Moderator Report Share Posted March 10, 2017 We were planning to use 4 wall processor, 2 for each LED wall and use 4 outputs from Watchmax 1920x1080 pix. Max resolution that processor can handle is WUXGA - 1920x1200. I asked four questions, you answered two. So it sounds like you will be able to deliver the inputs without scaling, you did not say. (that's 3 out of 4 if my assumption is correct) - Does the wall processor support pixel remapping? 0 Quote Link to comment Share on other sites More sharing options...
Goran Posted March 10, 2017 Author Report Share Posted March 10, 2017 I asked four questions, you answered two. So it sounds like you will be able to deliver the inputs without scaling, you did not say. (that's 3 out of 4 if my assumption is correct) - Does the wall processor support pixel remapping? - your assumption is correct - sorry, I missed pixel remapping part. Wall processor doesn't support pixel remapping And the idea is to have content that displays at the same physical size on both screens... 0 Quote Link to comment Share on other sites More sharing options...
Goran Posted March 10, 2017 Author Report Share Posted March 10, 2017 It seems that we have found the solution using virtual display and adding it in to another layer as media, position it on 2nd and 3rd output displays, and scale it into 2856x672... very handy tool Now we need to play around with timelines and cues... 0 Quote Link to comment Share on other sites More sharing options...
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