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Josef Swanberg

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Everything posted by Josef Swanberg

  1. This "error" is actually just a warning message, and it occurs here because the virtual display thinks it "sees" the 3d object, which is using the same virtual display as texture. One way to make sure you don't get this message is to place the 3d object, and the displays (3d projectors) looking at it, on a separate stage tier. Hope this helps.
  2. This warning occurs when WATCHOUT thinks that the Virtual Display (the rectangle in the stage window) is overlapping with a cue using it's corresponding media. Such case may result in unexpected graphical artifacts, and that is why you get the warning message. The cue in this case is the .OBJ 3D object, which is using the image from the virtual display as texture. There are 2 ways to fix this: Move the 3D objects further away from the virtual displays, or vice versa, to make sure they are not ovelapping. Place the virtual displays on a different stage tier, and make sure that the 3D object cues are not visible on that tier. I hope this helps.
  3. Today we release WATCHOUT version 6.0.2. This version contains some minor bug fixes as well as improved H264 playback performance. Bug fixes include: Sort by Z depth for solid media now works properly. Adding a new display mask while editing another now works properly. Copying/pasting dispays containing display masks now works properly. DMX recording now works also while in live update. Get it from the download page: http://www.dataton.com/downloads
  4. I can only guess how the professionals do this, but my suggestion is: For simple animations on the surface of the building (such as lines drawing the shape of the building), create a video in a video editing software such as AfterEffects, adapted to the uv-map of your 3d model. Most 3d editing software should be able to export a uv-map-image to use as a template. For more complex effects (such as shadows) use your 3d editing software to add lighting and bake these effects into a video texture. Texture baking should be supported by most 3d editing software. For information on what you need to do in WATCHOUT, I recommend you take a look at all the tutorial videos on WATCHOUT 6: http://www.dataton.com/training There is even one video about texture baking: http://www.dataton.com/3d-lighting I hope this helps!
  5. We are now releasing version 6.0.1 of WATCHOUT, which contains a number of enhancements and bug fixes. Enhancements Logo supressed in display software when transferring new content while in Live Edit mode. Progress bar is shown in display software while analyzing a complex show. Dynamic Image Server renders still images originating from a HTTP server faster. Allow multi-channel audio playback through multi-channel sound interface, and not just using stereo pairs. This is done by selecting the same interface for each channel pair in Preferences (production software) or the Audio Out menu (display software) and de-selecting "Multiple Stereo Pairs". Bug Fixes Incorrect indication of media transfer progress in Live Update mode. Analyzing a complex show no longer makes the display software lose connection with the production software. Copy/Paste of Audio cues didn't work properly with "By display name" selected. Looping of ProRes video now works properly. Undoing/Redoing edits in the display dialog now works properly. Get it from the download page: http://www.dataton.com/downloads
  6. Yes, if the whole statue model is one single texturable area, you need to know where in the UV map the face is. In the 3d model application it is often quite simple to generate an image of the UV map mesh, such as CarMesh.tif, which is seen in this video: http://www.dataton.com/3d-texturing-using-virtual-displays From that image you should be able to distinguish the different areas of the 3d model, in this case the statue
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