nikolai Posted June 25, 2018 Report Share Posted June 25, 2018 Hi So this fall I have a new project coming up and need some advice. It is a theatre piece, with a lot of video mapping. it has been put up before by another company, and they used Resolume. I could of course also do this, but would very much like to stay in Watchout, as Resolume has some very clear limitations when it comes to scripted shows. So the main challenge is 3-4 set pieces that move around on the stage from scene to scene. These are large structures that will need to be mapped on. So the old-school method would be to leave the geometry correction of the display 1-1, and do everything with corner tweens on the clips to make the content fit the objects. OR, I could create 3d-models of the sets and map on them using Watchouts 3d mapping features. I have used the 3d mapping before, but only on one object, and that object stayed put through the production. (it was a house/tent) So my main question, will it work to move 3d objects around in watchout to make the mapping fit the real world? CTRL+arrows are fine for moving, but what about rotation? typing in degrees, guessing the value ? How easy is this, mapping with corner pins is actually pretty fast. Also how precise is this mapping (given the model is accurate). How easy is it to combine the two? Can I use 3d mapping with OBJ files for some stuff, then use corner pins for others? What is the best way to calibrate the virtual projector on the stage? would it be a good idea to put out some test objects on different positions on the stage to ensure the calibration is accurate? Any input on the topic from people with experience would be great. Quote Link to comment Share on other sites More sharing options...
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.