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Control Watchout player by unity


jim fang
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Hi, I have a project that have to use Unity3d to control Watchout timeline behaviors.

I want to let my Unity3d project connect internet for controlling Watchout to rewind to beginning & play the timeline.

Can anyone give some tips to help me? Thank you!!

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As Jim says, you "just" need to send some text commands using a TCP connection. The commands are trivial. Doing this from Unity is unfortunately not trivial. Some pointers here:

https://stackoverflow.com/questions/70328315/unity-tcp-client-connection-to-a-server

And here's a complete "TCPTestClient" that may be of help:

https://gist.github.com/danielbierwirth/0636650b005834204cb19ef5ae6ccedb

And here's a video, in case you prefer that:

https://www.youtube.com/watch?v=uh8XaC0Y5MA&list=PLXkn83W0QkfnqsK8I0RAz5AbUxfg3bOQ5

Mike

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