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Control Watchout player by unity


jim fang

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Not sure where to start. Best accomplished in cluster mode (ie turn off production and control display). In its simplest form, the IP command to play is

run

and the rewind is

gotoTime 0

or possibly

reset

details … https://www.dataton.com/watchout-users-guide/appendix/c-control-protocol/controlling-the-display-software

 

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As Jim says, you "just" need to send some text commands using a TCP connection. The commands are trivial. Doing this from Unity is unfortunately not trivial. Some pointers here:

https://stackoverflow.com/questions/70328315/unity-tcp-client-connection-to-a-server

And here's a complete "TCPTestClient" that may be of help:

https://gist.github.com/danielbierwirth/0636650b005834204cb19ef5ae6ccedb

And here's a video, in case you prefer that:

https://www.youtube.com/watch?v=uh8XaC0Y5MA&list=PLXkn83W0QkfnqsK8I0RAz5AbUxfg3bOQ5

Mike

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