jim fang Posted October 24, 2022 Report Share Posted October 24, 2022 Hi, I have a project that have to use Unity3d to control Watchout timeline behaviors. I want to let my Unity3d project connect internet for controlling Watchout to rewind to beginning & play the timeline. Can anyone give some tips to help me? Thank you!! 0 Quote Link to comment Share on other sites More sharing options...
Moderator jfk Posted October 24, 2022 Moderator Report Share Posted October 24, 2022 Not sure where to start. Best accomplished in cluster mode (ie turn off production and control display). In its simplest form, the IP command to play is run and the rewind is gotoTime 0 or possibly reset details … https://www.dataton.com/watchout-users-guide/appendix/c-control-protocol/controlling-the-display-software 0 Quote Link to comment Share on other sites More sharing options...
Mike Fahl Posted October 24, 2022 Report Share Posted October 24, 2022 As Jim says, you "just" need to send some text commands using a TCP connection. The commands are trivial. Doing this from Unity is unfortunately not trivial. Some pointers here: https://stackoverflow.com/questions/70328315/unity-tcp-client-connection-to-a-server And here's a complete "TCPTestClient" that may be of help: https://gist.github.com/danielbierwirth/0636650b005834204cb19ef5ae6ccedb And here's a video, in case you prefer that: https://www.youtube.com/watch?v=uh8XaC0Y5MA&list=PLXkn83W0QkfnqsK8I0RAz5AbUxfg3bOQ5 Mike 0 Quote Link to comment Share on other sites More sharing options...
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