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  1. Hello, This make sense to me as your settings are set to transcode ProRes files as Notch LC in v7 and the v6 play the file as it is. My experience is the Notch LC transcoding is not great. If you set to Lossless, do you see any downgrade? BTW, after changing the optimizer settings you need to add the file again so it's transcoded to the new codec settings. Best, Benoit
  2. Hi Tom, You can get the cue id in the show JSON : http://localhost:3019/v0/show BTW it could be nice to allow both id and names in the control protocol. Because even if you retreive the show JSON as you can't be notified when an object is created you can't allwas match names and id... Benoit
  3. Hi Magda, Would it be possible that the bouton is visible only on system that are compatible with this option? Best, Benoit
  4. Hi Mikael, Maybe a quick tutorial on what you have to install to use Deltacast card should be nice as it's not really plug and play to what I have seen... Best, Benoit
  5. Thanks Rainer, Seems to be the same here, good to know and thanks for your help! Best, Benoit
  6. Hello all, Did someone already experience some instability using different version of Watchout on the same logical IP network? I have two separate Watchout shows addressing different servers, one in v5.5.2 and one in v6.7.2 and the 6.7.2 show don’t correctly load every morning. Many thanks for your help. Benoit
  7. Hi, I think the easiest would be to create the displays of the big room in one area of the Watchout stage with traditional soft edge. On 2 others area of the stage, you can create the displays for the 2 smaller venues: 3 big virtual displays for the duplicated parts and the additional projectors. The VD displaying on the real display in the full room stage area. I think what you want to achieve is most of the wall use default soft edge you had set for the full room, only a small part displaying on top of the edge blend. To do this you could use 2 timelines, one to display always on top, the other to display above the soft edge and crop your virtual display media to define the limit where you want soft edge of not… I know it’s not very clear but feel free to call me if you want to discuss about it. Best, Benoit
  8. Hello Kevin, You can use a 3D .obj file with a specific UV to warp your source image as you want. Never tried with a curved LED screen but it works to transform Equirecrangular to fisheye or cylindric image to fisheye for dome projections. If standard OBJ asset can be found online for traditional transformations, I'm afraid for a such specific one you will have to create your own obj file. Benoit
  9. Hello Trnhnnh, For the projector to execute your DMX orders, you also need to add an output universe 2 channel 7 and the projector only execute your commands if this output is above 50% if I remember correctly. Best, Benoit
  10. Hi MAA, What version of Watchout are you using? Not 6.0 I hope... Best, Benoit
  11. Hi Alex, To what I know, chunks are for playback and not encoding. In the FFMpeg doc, it states you should not use more chunks than your cores, but I never had any issues, it's probably best for performance but my experience is when HAP doesn’t play smoothly, you add more chunks (let say up to 8), and your problem is solved. Wish you all a happy new year. Best, Benoit
  12. Hi Alex, For HAP, depending on the resolution, I suggest adding chunks: ffmpeg -i "%file%" -an -c:v hap -format hap -chunks 4 "%n_name%_HAP.mov" Chunks allow the CPU to use multiple cores for a single video stream. My personal experience is 4 chunks for 4K and above. Can you explain what the "-dn" option is for, never used it before... and not sure to understand the manual. Thanks, Benoit
  13. Strange, on what hardware do you have this issue? Watchout write somewhere the settings and is not supposed to lost it… Yes, increasing the buffer size might have a positive effect to reduce audio pops. Basically there is a buffer of data between the application and the real audio output. The smaller it is, the less delay there is between the app and the real audio output. Which is something good on DAW, when you’re a musician and the delay of the system might conflict with real instruments or other sound processors. For audio playback, delay doesn’t matter, because a “big” buffer is something like 4096 samples, but there are typically 48 000 samples per seconds. I’ll let you do the math, but you may delay the audio by 1 or 2 video frames… Not noticable. On another side, a small buffer requires the app to fill the buffer more often and when you have other highly CPU intensive things to do, your system might not be able to do it as often as required. It’s way easier for a computer to do it less often and fill a bigger buffer. Short answer: For Watchout, set the audio buffer to the maximum possible value, you will not have visible downside. Hope this helps. Benoit
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