Has anyone successfully projection mapped a 3d object with a minimum of 2 projector, then rotated the real world object and linked the rotation to the 3d model rotation tween layer in Watchout while keeping the mapping calibration?
Would this work?
A typical example would be a car on a revolve, 3d projection mapped from 2 projectors, the revolve would be turning slowly. The encoded positional data of the revolve would be linked to the rotation tween track for the model of the car in WO so the model mimicked the position of the actual car. Would the initial projector calibration stay valid through a full 360 degree rotation. How would the masking work?
I've seen this done with other media servers but budget demands we find an affordable solution, hence the question if WO will do it.
Any insight would be appreciated.