TimFranklin Posted August 21, 2016 Report Share Posted August 21, 2016 Hi all, I'm curious about the "interaction name" in the advanced media cue settings. What does this do? I cannot find any info on this. Thanks! -Tim 0 Quote Link to comment Share on other sites More sharing options...
Martin Pfeifer Posted August 22, 2016 Report Share Posted August 22, 2016 In april I was asking the same question under "New Releases of WO and WN" 0 Quote Link to comment Share on other sites More sharing options...
Dataton Partner Benoit Posted August 22, 2016 Dataton Partner Report Share Posted August 22, 2016 Hello, The “interaction name” can be used by 3rd party software to create interactivity. Here you can find a project we did using this feature (sorry, in French) : http://www.videmus.fr/salle-immersive-et-interactive-lalimentarium-de-nestle/ It’s a 14 ultra-short throw projectors setup, 7 Watchpax, with 2D lasers scanning the walls for visitor’s fingers. If you add a task name in the “interaction name” field of a cue, the task starts when someone touch the cue. Let me know if you want more info. Benoit. 0 Quote Link to comment Share on other sites More sharing options...
Fredrik Svahnberg Posted August 23, 2016 Report Share Posted August 23, 2016 Nice job, Benoit. And good use of the "interaction name" feature. Thanks for sharing. 0 Quote Link to comment Share on other sites More sharing options...
Martin Pfeifer Posted August 24, 2016 Report Share Posted August 24, 2016 I do not understand the difference of this compared to the use of auxillary timelines. Martin 0 Quote Link to comment Share on other sites More sharing options...
Member mayunta Posted August 24, 2016 Member Report Share Posted August 24, 2016 Hi Benoit, Can you explain better which means "when someone touch the cue" ? Best regards. 0 Quote Link to comment Share on other sites More sharing options...
TimFranklin Posted August 26, 2016 Author Report Share Posted August 26, 2016 Ohh ok very interesting, thanks for the info! Is there any documentation on this anywhere? Thanks again, -Tim 0 Quote Link to comment Share on other sites More sharing options...
Andrew Posted August 28, 2016 Report Share Posted August 28, 2016 to Benoit. thanks for your project and link. could tell me how to trigging via interaction name in 3rd party program? 0 Quote Link to comment Share on other sites More sharing options...
Member matkeane Posted August 29, 2016 Member Report Share Posted August 29, 2016 Salut Benoit - Tu me raconteras ça en détail un de ces quatre...! From your description, it sounds like the lasers are sending an x/y coordinate to Watchout, which then checks for a 'hit' with cues at that screen position and triggers the linked task if appropriate. That is great for live interaction with the screen, but I've just had another look through the Watchout manual and can't find any details about this. Is there some documentation somewhere about how to get this working? Thanks, Matthew 0 Quote Link to comment Share on other sites More sharing options...
Moderator Josef Swanberg Posted October 10, 2016 Moderator Report Share Posted October 10, 2016 The user's guide for WATCHOUT 6.1 has now been released. It can be downloaded here, and on the download page. There you can find a description on the hittest-command, and how it is used with the interaction name. 0 Quote Link to comment Share on other sites More sharing options...
Martin Pfeifer Posted January 19, 2017 Report Share Posted January 19, 2017 I think the 3rd party software is checking the xy coordinates via IR laser and IR camera. Watchpoint is then asked with hitText x y whether at this time a cue is visible at this coordinates. In the case there is no cue visible, the display computer answers with Reply false. If there is a cue visible, it answers with the interaction name of the cue and its anchor point position, e.g. Reply true “Image01” 1154 212 0 Martin https://www.pfeifer-media.de 0 Quote Link to comment Share on other sites More sharing options...
Vollmers Posted November 14, 2017 Report Share Posted November 14, 2017 Hi - I know it's an old thread, but does anyone have a show, with a working setup, or a mockup show, thay would like to share? I haven't been able to get it to work I would be really grateful. Best regards Christian 0 Quote Link to comment Share on other sites More sharing options...
TimFranklin Posted November 14, 2017 Author Report Share Posted November 14, 2017 I threw together a little example than can be downloaded here - https://drive.google.com/drive/folders/1ugHC7CpZNV7Oz_p4QCaQnzZ-18uix8sm?usp=sharing It includes two files - a small server application that listens for Watchout responses and fires an aux if the "hitTest" command is returned true. The show file contains a solid that is "interactive" which means that Watchout will send a response as "true" if any part of the element crosses over that coordinate. I added two x and y inputs which you'll need to use to move the solid. What's cool about it is that Watchout knows the width and height of the cue even if you scale it. Keep in mind that you must release the mouse while sliding the input before Watchout sends the response. I'm only running this on a production machine. -Tim 0 Quote Link to comment Share on other sites More sharing options...
Dataton Partner Benoit Posted November 14, 2017 Dataton Partner Report Share Posted November 14, 2017 Hello Vollmers, What tool do you plan to use? What do you want to do? Because interactive name need an addon to watchout to work... Best, Benoit 0 Quote Link to comment Share on other sites More sharing options...
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